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Pull requests: multitheftauto/mtasa-blue

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Pull requests list

Fix the marker flickering issue during water cannon effects (#3313) bugfix Solution to a bug of any kind
#3314 by Merlin was merged Feb 19, 2024 Loading… updated Feb 19, 2024 1.6.1
Split grenade collision from weapon collision bugfix Solution to a bug of any kind
#2716 by Merlin was merged Oct 30, 2022 Loading… updated Dec 21, 2023 1.6.0
Fix ped duplication issue introduced in #2828 bugfix Solution to a bug of any kind
#2853 by Merlin was merged Dec 27, 2022 Loading… updated Dec 21, 2023 1.6.0
Addendum for 959141de324126245d2b5ebf029c924302ff64e9 regression Changes or rollback for a regression
#3263 by Merlin was merged Dec 6, 2023 Loading… updated Dec 6, 2023 1.6.1
Clean up game_sa project round 11 refactor
#3259 by Merlin was merged Dec 4, 2023 Loading… updated Dec 4, 2023 1.6.1
Clean up multiplayer_sa project round 1 refactor
#3133 by Merlin was merged Aug 5, 2023 Loading… updated Aug 5, 2023 1.6.1
Add Comments to Frame Rate Fixes in CMultiplayerSA_FrameRateFixes.cpp
#3109 by Merlin was merged Jul 7, 2023 Loading… updated Jul 7, 2023
Remove vehicle framerate fixes again enhancement New feature or request
#2787 by Merlin was merged Oct 11, 2022 Loading… updated Apr 2, 2023 1.6.0
GameSA inline assembly cleanup refactor
#2649 by Merlin was closed Dec 29, 2022 Loading… updated Dec 29, 2022
Clean up game_sa project round 10 refactor
#2828 by Merlin was merged Dec 26, 2022 Loading… updated Dec 26, 2022 1.6.0
Clean up game_sa project round 9 refactor
#2804 by Merlin was merged Oct 30, 2022 Loading… updated Nov 8, 2022 1.6.0
Recalculate frame rate limit on fps_limit cvar change enhancement New feature or request
#2743 by Merlin was merged Sep 27, 2022 Loading… updated Oct 11, 2022 1.6.0
Fix various high fps issues bug Something isn't working
#2784 by Merlin was merged Oct 11, 2022 Loading… updated Oct 11, 2022 1.6.0
Clean up game_sa project round 8 refactor
#2779 by Merlin was merged Oct 7, 2022 Loading… updated Oct 7, 2022 1.6.0
Clean up game_sa project round 7 refactor
#2776 by Merlin was merged Oct 6, 2022 Loading… updated Oct 6, 2022 1.6.0
Clean up game_sa project round 6 refactor
#2775 by Merlin was merged Oct 5, 2022 Loading… updated Oct 5, 2022 1.6.0
Clean up game_sa project round 5 refactor
#2773 by Merlin was merged Oct 2, 2022 Loading… updated Oct 2, 2022 1.6.0
Add nullptr checks in CWorld::FindObjectsKindaCollidingSectorList bug Something isn't working
#2766 by Merlin was merged Sep 25, 2022 Loading… updated Sep 30, 2022 1.6.0
Clean up game_sa project round 3 refactor
#2768 by Merlin was merged Sep 27, 2022 Loading… updated Sep 30, 2022 1.6.0
Clean up game_sa project round 4 refactor
#2771 by Merlin was merged Sep 30, 2022 Loading… updated Sep 30, 2022 1.6.0
Clean up game_sa project round 2 refactor
#2764 by Merlin was merged Sep 24, 2022 Loading… updated Sep 27, 2022 1.6.0
GameSA cleanup #1 refactor
#2761 by Merlin was merged Sep 22, 2022 Loading… updated Sep 22, 2022 1.6.0
Improve performance of CClientObjectManager::UpdateLimitInfo enhancement New feature or request
#2706 by Merlin was merged Sep 10, 2022 Loading… updated Sep 11, 2022 1.6.0
Add missing model ids and names scraped from .ide files enhancement New feature or request
#2592 by Merlin was merged Sep 11, 2022 Loading… updated Sep 11, 2022 1.6.0
Change max fpslimit to 500 enhancement New feature or request
#2682 by Merlin was merged Sep 11, 2022 Loading… updated Sep 11, 2022 1.6.0
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