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Pull requests: multitheftauto/mtasa-blue

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Pull requests list

Fix setCameraShakeLevel shaking too fast on high fps bug Something isn't working
#2698 by Merlin was merged Aug 2, 2022 Loading… 1.6.0
Add missing model ids and names scraped from .ide files enhancement New feature or request
#2592 by Merlin was merged Sep 11, 2022 Loading… 1.6.0
GameSA inline assembly cleanup refactor
#2649 by Merlin was closed Dec 29, 2022 Loading…
Add hook to change vehicle damage debris to the rgb vehicle color bug Something isn't working
#2662 by Merlin was merged Jul 7, 2022 Loading… 1.6.0
Fix walking while aiming on higher fps bug Something isn't working
#2663 by Merlin was merged Jul 18, 2022 Loading… 1.6.0
Show muzzle flash for last bullet in magazine bug Something isn't working
#2669 by Merlin was merged Jul 13, 2022 Loading… 1.6.0
Change max fpslimit to 500 enhancement New feature or request
#2682 by Merlin was merged Sep 11, 2022 Loading… 1.6.0
Update CTimer::m_FrameCounter only every 33+ ms bug Something isn't working
#2684 by Merlin was merged Aug 2, 2022 Loading… 1.6.0
Fix breakable objects decaying faster on high fps bug Something isn't working
#2686 by Merlin was merged Aug 2, 2022 Loading… 1.6.0
Fix rocket launcher spawning too many effects on high fps bug Something isn't working
#2689 by Merlin was merged Aug 2, 2022 Loading… 1.6.0
Fix wheels spawning too many surface effects on high fps bug Something isn't working
#2691 by Merlin was merged Aug 2, 2022 Loading… 1.6.0
Fix #2458 (Always render HUD) bug Something isn't working
#2460 by Merlin was merged Feb 25, 2022 Loading… 1.6.0
Fix water cannon decaying much faster on high FPS bug Something isn't working
#2696 by Merlin was merged Aug 2, 2022 Loading… 1.6.0
Fix setPedHeadless spawning too many particles on high fps bug Something isn't working
#2700 by Merlin was merged Aug 2, 2022 Loading… 1.6.0
More CTimer::m_FrameCounter fixes bug Something isn't working
#2703 by Merlin was merged Aug 6, 2022 Loading… 1.6.0
Fix helicopters taking off faster on high fps bug Something isn't working
#2704 by Merlin was merged Aug 7, 2022 Loading… 1.6.0
Improve performance of CClientObjectManager::UpdateLimitInfo enhancement New feature or request
#2706 by Merlin was merged Sep 10, 2022 Loading… 1.6.0
Split grenade collision from weapon collision bugfix Solution to a bug of any kind
#2716 by Merlin was merged Oct 30, 2022 Loading… 1.6.0
Remove now unnecessary strafe workaround refactor
#2734 by Merlin was merged Sep 11, 2022 Loading… 1.6.0
Recalculate frame rate limit on fps_limit cvar change enhancement New feature or request
#2743 by Merlin was merged Sep 27, 2022 Loading… 1.6.0
GameSA cleanup #1 refactor
#2761 by Merlin was merged Sep 22, 2022 Loading… 1.6.0
Clean up game_sa project round 2 refactor
#2764 by Merlin was merged Sep 24, 2022 Loading… 1.6.0
Add nullptr checks in CWorld::FindObjectsKindaCollidingSectorList bug Something isn't working
#2766 by Merlin was merged Sep 25, 2022 Loading… 1.6.0
Fix the marker flickering issue during water cannon effects (#3313) bugfix Solution to a bug of any kind
#3314 by Merlin was merged Feb 19, 2024 Loading… 1.6.1
ProTip! What’s not been updated in a month: updated:<2024-04-20.