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IDProjectCategoryView StatusLast Update
0009533New Feature Requests[All Projects] Generalpublic2017-06-18 20:54
ReporterBonsai11Assigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
Status newResolutionopen 
Summary0009533: [Request] onPlayerConnect redirectedFrom (or something like that) parameter
Description

Hey,

it would be nice if there was a way to detect from where a player was redirected from to the server.

In my case, I need to "move" players that were redirected from a certain server into a special "arena" on a multigamemode server.

But right now I can't find any way to do that.

Thanks for reading.

Bonsai

TagsNo tags attached.

Activities

codylewiz

2017-01-18 23:01

viewer   ~~0025636

Last edited: 2017-01-18 23:01

View 2 revisions

Save an xml file in one of their resources, with a time out date written in it. When they connect check the xml file exists and ensure the time period has not expired. "If this makes any sense"

Bonsai11

2017-01-19 01:19

viewer   ~~0025637

Yes, I came up with the same idea last night.

I haven't tested anything but I'm sure I read somewhere that you cannot access files of a non running resource on clientside.

So maybe the resources need to have the same name for that?

Anyway, this requires access to the redirecting server too, works for certain situations, but not in general.

codylewiz

2017-01-19 01:36

viewer   ~~0025638

Oh yeah good point. And yeah you'd need to use same name.

rbxf234

2017-01-19 20:47

viewer   ~~0025639

I think that this would be a great addition. Just like redirecting with html; you can see where the person was redirected from

Issue History

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