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IDProjectCategoryView StatusLast Update
0009512New Feature Requests[All Projects] Generalpublic2017-06-18 20:54
ReporterjoaokennedyAssigned To 
PrioritynormalSeverityfeatureReproducibilityhave not tried
Status newResolutionopen 
Summary0009512: [Request] setWeaponProperty "maximum_clip_ammo" client side
Description

I would like to request the setWeaponProperty function - maximum_clip_ammo on the client side! Because I'm really missing it! I need to change to the player the maximum ammunition of the weapon only. Please put this function on the client side!

Steps To Reproduce

function ClipAmmoWeapon(WeaponID, Clip)
setWeaponProperty(WeaponID, "pro", "maximum_clip_ammo", Clip)
setWeaponProperty(WeaponID, "poor", "maximum_clip_ammo", Clip)
setWeaponProperty(WeaponID, "std", "maximum_clip_ammo", Clip)
end

ClipAmmoWeapon(30, 100) -- AK 47 / 100 Max Clip Ammo

The weapon returns as "invalid string" using on the client side.

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2016-12-26 13:28: joaokennedy (EUR 1)
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Activities

arranTuna

2016-12-27 22:08

manager   ~~0025576

Depending on how sync works, might cause desync if remote players think that player has ran out of ammo and needs to reload.

joaokennedy

2016-12-28 01:41

viewer   ~~0025580

Last edited: 2016-12-28 01:42

View 2 revisions

Do not you have any way to fix it? Letting reload only when the player actually reloads without the other players making predictions?

This function on the client side is very useful!

Issue History

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