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IDProjectCategoryView StatusLast Update
0009491Multi Theft Auto : San AndreasServerpublic2016-12-20 17:49
ReporterarranTuna Assigned Toccw  
Status resolvedResolutionfixed 
Product Version1.5.3 
Target Version1.5.4Fixed in Version1.5.4 
Summary0009491: Unhelpful debug "ERROR: not enough memory"

Yesterday I updated to MTA:SA Server v1.5.3-release-10934 (before that it was MTA:SA Server v1.5.3-release-10810) and now I come on to see a repeating (145 times) debug error that doesn't make any sense because the server is only using 1.8 GB (It was using 3 GB yesterday and no error) and the physical server has 100 GB free.

If this is actually some recent script change which I doubt, the debug error itself is completely useless as there is no file or line passed, same with the "invalid key to next" that I've been getting for months:

[2016-12-09 05:28:02] ERROR: invalid key to 'next'
[2016-12-09 08:17:32] ERROR: not enough memory

Could these specific debug errors just be suppressed? There's nothing a scripter can do to fix them and they just frustrate us.

Edit: Server has now crashed so maybe this new "not enough memory" debug error is related?

TagsNo tags attached.



2016-12-09 21:05

administrator   ~~0025483

Have you tried the 64 bit server?


2016-12-09 21:11

administrator   ~~0025484

Dump is only 4 bytes, but KERNELBASE usually means can't allocate a block of memory.


2016-12-10 10:20

manager   ~~0025485

Last edited: 2016-12-10 13:06

Maybe it was a one time bug since it hasn't given that debug error since the server crashed 15 hours ago. If it happens again I will try 64 bit server.

Edit: Debug error has started again, after about 17 hours. Will try 64 bit server. Now that it has happened twice consistently this is now surely a new bug?

Edit 2: It crashed much earlier this time, new dump attached though it's also empty like the other at least it shows a different module that caused the crash, if that's of any use. Now running 64 bit server.


2016-12-11 23:00

manager   ~~0025490

1 day 9 hours up time with 64 bit, no crashes and no memory errors. However there is still the problem of the dodgy code between 10810 and 10934 that caused this. Unless it was coincidental that it started when I updated the MTA server.


2016-12-20 17:49

manager   ~~0025518

ccw has fixed the useless debug bit and it seems fine using 64 bit and nobody else has complained about their server crashing, probably not many servers use Windows 32 bit, but at least next major version when all servers update if they complain about this problem then we know when it started at least.

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