View Issue Details

IDProjectCategoryView StatusLast Update
0009457New Feature Requests[All Projects] Generalpublic2017-06-18 20:54
Reportereinheit-101Assigned To 
PrioritynormalSeverityfeatureReproducibilityalways
Status newResolutionopen 
Summary0009457: [Request] Function to disable weapons "pushing" vehicles
Description

Whenever you shoot a vehicle it moves slightly. Boats move a lot more.
I need a function to disable this, because you can move a giant Battleship with a minigun...

An additional weapon flag "push_vehicle" true/false would do the trick, which disables all velocity changes the weapon does to vehicles.

Steps To Reproduce

-Spawn a Jetmax
-stand close to the Jetmax and fire with a minigun, it will float/rotate a lot.

Additional Information

changing mass or turnMass does not fix it.

TagsNo tags attached.

Activities

arranTuna

2016-11-18 16:59

manager   ~~0025399

This is indeed a good request as the mini-gun's push is too powerful.

You can partially mitigate the push effect by reducing the firing speed and increasing the damage of the minigun.

einheit-101

2016-11-19 01:32

reporter   ~~0025405

I am currently working around this by getting the rudder state of my Battleship and compare it with the turn velocity of it, if the ship is turning harder than it SHOULD with its current rudder rotation, the syncer of that ship limits the turn velocity to a value that is in an acceptable range.

Its hilarious that there is no info about this push effect in any data file. Looks almost like its hardcoded into gtasa.exe

Issue History

Date Modified Username Field Change