View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0009457||New Feature Requests||[All Projects] General||public||2016-11-15 00:00||2017-06-18 20:54|
|Summary||0009457: [Request] Function to disable weapons "pushing" vehicles|
Whenever you shoot a vehicle it moves slightly. Boats move a lot more.
An additional weapon flag "push_vehicle" true/false would do the trick, which disables all velocity changes the weapon does to vehicles.
|Steps To Reproduce|
-Spawn a Jetmax
changing mass or turnMass does not fix it.
|Tags||No tags attached.|
This is indeed a good request as the mini-gun's push is too powerful.
You can partially mitigate the push effect by reducing the firing speed and increasing the damage of the minigun.
I am currently working around this by getting the rudder state of my Battleship and compare it with the turn velocity of it, if the ship is turning harder than it SHOULD with its current rudder rotation, the syncer of that ship limits the turn velocity to a value that is in an acceptable range.
Its hilarious that there is no info about this push effect in any data file. Looks almost like its hardcoded into gtasa.exe