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IDProjectCategoryView StatusLast Update
0009265New Feature Requests[All Projects] Generalpublic2017-08-18 12:00
ReporterOverMindAssigned To 
Status newResolutionopen 
PlatformEveryoneOSEveryoneOS VersionEveryone
Summary0009265: [Request] New paramenter for "onClientPlayerDamage" event

I'm suggesting to add a new parameter for the events "onClientPedDamage" and "onClientPlayerDamage". The parameter I'm suggesting it's the amount of shoots that the source has been hit.
This will be specially useful for shotguns since they shoot various rounds per shoot. If you haven't understood it I'll leave some SS's here:

Here is would return like ~10 rounds:

Here is would return like ~5 rounds:

Steps To Reproduce

1- Shoot enemy's Ped
2- Return the amount of shoots that the ped recivied

Additional Information


TagsNo tags attached.

Users sponsoring this issue
Sponsors List Total Sponsorship = EUR 18

2016-06-13 01:54: OverMind (EUR 8)
2017-08-18 11:58: einheit-101 (EUR 10)
Users sponsoring this issue (Total Sponsorship = EUR 18)



2016-06-13 14:11

viewer   ~~0024784

Seems like something have to be edited at
\MTA10\game_sa\CWeaponSA.cpp line 226


2016-06-16 12:17

manager   ~~0024811

And why would anyone need to know how many shotgun pellets hit?


2016-06-16 12:55

viewer   ~~0024813

It could be useful in RP servers to estimate the hit area and create more accurate ballistics for shotguns.


2016-06-16 14:34

reporter   ~~0024814

Custom damage calculation since MTA┬┤s bullet sync is "not the best" to say it carefully


2016-06-17 01:52

viewer   ~~0024820

Well we can say that there are more useless features on MTA than what I'm suggesting. I don't think that it will be much deal returning the amount of bullets.


2017-08-18 12:00

reporter   ~~0026156

Now since I released my server update there is a serious need to know how many shotgun pellets hit their target to calculate the inflicted damage. Because currently a shotgun with custom sync pretty much behaves like a rifle.

Issue History

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