View Issue Details

IDProjectCategoryView StatusLast Update
0008805New Feature Requests[All Projects] Generalpublic2017-06-18 20:54
ReporterMrTastyAssigned To 
PrioritynormalSeverityfeatureReproducibilityN/A
Status newResolutionopen 
Summary0008805: [Request] setPedBonePosition/Rotation
Description

setPedBonePosition/setPedBoneRotation could be a potential solution for custom animations, allowing people to write up a keyframe by keyframe table of values that would then be executed frame by frame on onClientRender through setPedBonePosition/setPedBoneRotation.

If possible, it would also be useful to add a function that would convert IFP to Lua table and vice versa. Otherwise, it would be useful to add a hardcoded function "playAnimation" that would basically do the same as a standard script would, but with an IFP file as the input.

Additional Information

This would also allow animations that wouldn't necessarily cancel/stop other animations, such as walking with the hands tied behind the back, or pointing at something while playing another animation.

TagsNo tags attached.

Relationships

has duplicate 0009529 closed New issues [Request] SetPedBonePosition 

Activities

lopezloo

2015-03-29 23:59

developer   ~~0023141

Related to #5781

arranTuna

2017-01-15 19:35

manager   ~~0025627

By setting the position, do you mean setting an offset from it's default position, or actually forcing that bone to a specific world position? I'm guessing what you're actually requesting is setPedBoneOffset.

Issue History

Date Modified Username Field Change