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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0008751||New issues||Synchronization||public||2015-02-07 02:37||2017-02-12 16:58|
|Summary||0008751: Various desync and weapon issues|
So I'm gonna write this down here for notice.
People on our server are complaining that they get random desync issues.
First, the classic punch-bug: You are holding a gun in your hand but other people see you holding no gun, just your fists.
Happens more after doing drive-by as a passenger.
Second, the goggle issue - If you doing a bad animation (I think) while equipping the goggles, this can happen:
The animation goes on and on. The only help is to do a reconnect.
Third, weird uptime issues -
This is really annoying but a MTA restart solves this issue. (for 10 hours)
(No, this is not a script issue. Many people were reporting this bug, it happens after some time playing.)
Fourth, people are driving cars without sitting in them.
Here's a screenshot. In my view the player just "ran" next to the faggio instead of driving it.
Some players also reported the same bug in a coach, the coach just went all nuts and floated in the air.
I forgot one bug, it was another uptime issue. But nevermind.
I will update this post later to give more informations about the issues.
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Here's another video of the goggle bug: http://noneatme.de/vid/wot2.webm
I've recently performed some experiments with the "punch-bug" on the latest nightly by today. If a player who is shooting in driveby mode enters the streaming of an other player the bug always occurs. setPedWeaponSlot either on client or server side didn't help. But a giveWeapon with 0 ammo on the drivebying player when he streams in others can solve the problem, as a workaround.
The "punch-bug" can come in other ways, too - not only after driveby.
My server doesn't allow driveby, realdrive is off.