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IDProjectCategoryView StatusLast Update
0008432New Feature Requests[All Projects] Generalpublic2017-06-18 20:57
ReporterGrafuAssigned To 
Status newResolutionopen 
Platform64-bitOSWindowsOS Version8.1 Pro
Summary0008432: [Request] Animation finish events

I've been looking, but surprisingly haven't found events, which would be triggered, when a ped/player animation finishes. There should be good:

• onPlayerAnimationFinish
• onClientPlayerAnimationFinish
• onPedAnimationFinish
• onClientPedAnimationFinish

Please do this, if there are easy ways to detect the action.

TagsNo tags attached.



2014-08-07 14:52

viewer   ~~0021671

There was a function called blendPedAnimation which provided support for a callback function when a animation finished. I think it'll be a good idea to fix the bugs in that function and add it, because it provided more options to precisely control animations without having to bother about timing.


2014-08-07 18:31

viewer   ~~0021676

Yeah, I've noticed that one, but saw it disabled - possibly due to a critical error. I don't think it will be reopened :/


2014-08-07 23:42

viewer   ~~0021680

Me neither, but it could be a maybe faster (?) alternative to the events you suggest.


2014-08-08 00:29

developer   ~~0021681

Animations aren't synced so I think serverside event is currently unnecessary.


2014-08-08 09:19

viewer   ~~0021682

But serverside setPedAnimation exists, so why do you think it's not synced?


2014-08-08 12:43

developer   ~~0021684

Last edited: 2014-08-08 12:46

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Because serverside setPedAnimation() just apply animation and nothing more. For example spawn ped and set him anim and do reconnect. After reconnect you don't see his animation. Some of scripts/servers use element data to sync this.

I think serverside event is just unnecessary and possible via triggers with client event.

PS. getPedAnimationProgress() would be nice too.

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