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IDProjectCategoryView StatusLast Update
0008053Multi Theft Auto : San AndreasClientpublic2015-10-29 14:51
ReporterGallardo9944 Assigned Toccw  
Status resolvedResolutionfixed 
PlatformPCOSWindows / Linux (Wine) 
Target Version1.5.1Fixed in Version1.5.1 
Summary0008053: Team members are not fully synced clientside when joined

After joining, clientside team members might not be fully synced until they are reset to the team or spawned somewhere in GTA world.

Steps To Reproduce
  1. Draw teams and team members clientside (with DX, for example)
  2. Notice that some players should be in the team
  3. Respawn everyone
  4. All the players are moved to proper teams in the client.
Additional Information

Members should be synced fully by default. This happens in such resources as scoreboard.

TagsNo tags attached.



2014-02-16 02:11

viewer   ~~0020230

Indeed, happens in my scoreboard too.


2014-04-02 18:45

viewer   ~~0020545

createTeam followed by setPlayerTeam will occasionally result in the player being desynced clientside. Clientside he's not in a team, but serverside he is.
Probably because the team wasnt created yet clientside?


2014-04-02 19:30

viewer   ~~0020547

Last edited: 2014-04-02 19:30

Fabio(GNR), the teams get created, but somehow players are randomly assigned to them. Like half of that might be, half - not.


2014-04-02 20:02

viewer   ~~0020548

same for ping sync - u see ping 0 for most players when u join and it gets fixed after they respawn


2014-04-02 20:46

manager   ~~0020549

Maybe related to: ?


2014-04-02 20:47

viewer   ~~0020550

Gallardo, the teams get created but after the client is told to put player X in it. Resulting in no team when you actually do have one.


2014-04-06 11:21

viewer   ~~0020592

I tested pings and it's definitely related to ped alive. I joined server and saw ping only for players who were alive and the ones who joined just moment before me and hadn't played yet. All dead players had ping 0.


2015-09-14 11:54

manager   ~~0024087

Issue History

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