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IDProjectCategoryView StatusLast Update
0007883Multi Theft Auto : San AndreasClientpublic2014-06-14 06:25
ReporterRen712 Assigned Toccw  
Status resolvedResolutionfixed 
OSWin XP sp3 
Target Version1.4Fixed in Version1.4 
Summary0007883: Depth buffer access (while antialiasing on) messes up screen output.

After turning on antialiasing the draw distance is drastically reduced and the screen along with gui elements gets half transparent (greish/bluish sky colors).
Screenshots don't seem to show anything at all (except sky). I've got same feedback from many other players.

Steps To Reproduce

1.Turn on antialiasing in mta graphics settings.
2.Start a shader resource that uses a readable depthbuffer.

TagsNo tags attached.



2013-10-27 14:29

viewer   ~~0019572

Another link:


2013-10-28 06:39

viewer   ~~0019573

Last edited: 2013-10-29 10:53


2013-10-29 19:07

viewer   ~~0019582

Works perfectly.

Issue History

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