View Issue Details

IDProjectCategoryView StatusLast Update
0007883Multi Theft Auto : San AndreasClientpublic2014-06-14 06:25
ReporterRen712 Assigned Toccw  
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
OSWin XP sp3 
Target Version1.4Fixed in Version1.4 
Summary0007883: Depth buffer access (while antialiasing on) messes up screen output.
Description

After turning on antialiasing the draw distance is drastically reduced and the screen along with gui elements gets half transparent (greish/bluish sky colors).
Screenshots don't seem to show anything at all (except sky). I've got same feedback from many other players.
http://imageshack.us/a/img802/6320/xpi1.jpg

Steps To Reproduce

1.Turn on antialiasing in mta graphics settings.
2.Start a shader resource that uses a readable depthbuffer.
http://www.solidfiles.com/d/9800bfe231/

TagsNo tags attached.

Activities

Ren712

2013-10-27 14:29

viewer   ~~0019572

Another link: http://www.solidfiles.com/d/62918ba780/

ata123456789

2013-10-28 06:39

viewer   ~~0019573

Last edited: 2013-10-29 10:53

https://code.google.com/p/mtasa-blue/source/detail?r=5895
https://code.google.com/p/mtasa-blue/source/detail?r=5898

Ren712

2013-10-29 19:07

viewer   ~~0019582

Works perfectly.

Issue History

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