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IDProjectCategoryView StatusLast Update
0007657Multi Theft Auto : San AndreasClientpublic2018-09-03 17:13
Reporterrachet Assigned To 
PrioritynormalSeverityminorReproducibilityalways
Status closedResolutionsuspended 
Summary0007657: Can't delete dyn. objects like rocks or desert trees
Description

Like in summary, i can't delete dynamic objects like rocks ( these small one ), and desert trees.

Steps To Reproduce

How to reproduce?
Use code removeWorldObject or in map editor, try to delete these objects:

https://dl.dropboxusercontent.com/u/38267354/SerwerPYL/bugmapeditor.jpg
https://dl.dropboxusercontent.com/u/38267354/SerwerPYL/bugmapeditor2.jpg

TagsNo tags attached.

Relationships

related to 0006938 resolvedJusonex Furniture doesn't remove from house robbery interiors 
related to 0007056 closed Certain foliage cannot be removed without removing the ground 

Activities

rachet

2013-06-13 19:52

viewer   ~~0018744

Simple code to delete these objects: Here some bushes and rocks on flat hill in Bayside Marina

removeWorldModel(905, 20, -2402.84,2553.87,23.60)
removeWorldModel(905, 20, -2407.31,2558.97,23.60)
removeWorldModel(865, 20, -2456.68,2555.44,23.15)
removeWorldModel(815, 20, -2456.68,2555.44,23.15)
removeWorldModel(864, 20, -2456.68,2555.44,23.15)

removeWorldModel(865, 20, -2410.63,2557.15,23.60)
removeWorldModel(815, 20, -2410.63,2557.15,23.60)
removeWorldModel(864, 20, -2410.63,2557.15,23.60)

LooooP

2013-06-13 19:54

reporter   ~~0018745

Map editor function to delete and clone world objects doesn't select few small objects :/

rachet

2013-06-13 19:58

viewer   ~~0018746

@up U can select these rocks - As i show on screenshot

arranTuna

2013-06-15 12:39

manager   ~~0018752

How is the rock a dynamic object?

It's not map editors fault, it's removeWorldModel that doesn't support deleting dynamic/destroyable objects.

Fabio(GNR)

2013-06-15 12:50

viewer   ~~0018754

Last edited: 2013-06-15 12:52

Related to my old issue, as noted you have to delete the model they 'get created' on

NikDelgad

2013-06-15 12:53

viewer   ~~0018755

What about selecting objects that doesn't have colission?

W

2013-06-15 13:04

viewer   ~~0018756

Arran: this rock is a dynamic object - it can be moved and destroyed. Anyways, you're right - it's not map editor fault.

Cazomino05

2013-06-17 01:27

reporter   ~~0018774

I think I disabled "procedural" objects these were created evenly around an area so you mark an area and the game will fill in trees, grass and rocks

I presumed at the time it'd crash but it doesn't

arranTuna

2013-12-25 17:26

manager   ~~0019873

Confirmed that removeWorldModel has no affect on certain objects like those rocks (ID 905)

Z_ReC

2016-03-15 08:04

reporter   ~~0024532

They didn't put a target version?

AlexTMjugador

2016-03-19 10:41

viewer   ~~0024536

Last edited: 2016-03-19 10:43

There is a workaround I used to stop, at least, procedural vegetation from generating on a surface. I simply deleted the world object where it generates on and then recreated it as a MTA object, and when I left the area and entered back in no plants were generated. In case you are wondering, to get the exact coordinates where the world object was I used MEd.

Z_ReC

2016-03-22 14:50

reporter   ~~0024546

Well, I've been testing a memory address that I found in forums:

'0x53C159' It is an array of 5 bytes which by default they are:

E8 42 0E 0A 00

if the 5 has changed

90 90 90 90 90 (hexadecimal)

Stop created random foliage! (I've tested)

Someone who can create a patch for this?
Example: (similar to 'setInteriorFurnitureEnabled')

setFoliageEnabled(bool enabled)
isFoliageEnabled()...

him to be tried! :)

einheit-101

2016-03-22 16:34

reporter   ~~0024548

The ability to create that grass with MTA functions would be a nice extra feature.

Issue History

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