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IDProjectCategoryView StatusLast Update
0007579Multi Theft Auto : San AndreasClientpublic2013-04-22 09:33
ReporterSHC//Sniper Assigned Toccw  
Status resolvedResolutionfixed 
Target Version1.3.2Fixed in Version1.3.2 
Summary0007579: Client crash after login and spawn on MTA:DayZ

On the latest nightly of MTA:DayZ gamemode ( everyone's MTA client is crashing after logging in. Hard to say what exactly could cause the crash in the LUA script as a lot of element, account data and stuff is executed on login. The crash applies to all players on the server that try to login in order to get spawned. This does not actually happend to every DayZ server and sometimes the crashes just disppear after some hours/days.

TagsNo tags attached.



2013-04-21 16:46

reporter   ~~0018377

Note: Happens on Linux and Windows servers.


2013-04-21 17:18

administrator   ~~0018378

So please attach the crash logfile also of the Linux server (It's in the dump directory).


2013-04-21 19:01

reporter   ~~0018379

Last edited: 2013-04-21 19:02

The dump files are taken from the MTA client. I am talking about MTA client crashes that happen to any player on the server.

The first dump is the Windows client crash dump which appeared on a Linux server. The second one is just another crash dump that has been sent to me by a player.


2013-04-21 21:26

administrator   ~~0018380

Last edited: 2013-04-21 21:28

The origin of the crash is within GTA's garage door processing function, but I don't see the relationship to dayz atm.


2013-04-21 21:36

administrator   ~~0018381

Maybe dayz is using a garage door model id for a custom object and GTA is getting all confused?


2013-04-21 23:01

reporter   ~~0018382

Give the MTA developers the source so they can actually figure it out, dudes.


2013-04-22 00:45

administrator   ~~0018383

Fixed in

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