View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0007207 | New Feature Requests | General | public | 2012-07-27 15:47 | 2018-09-22 18:59 |
Reporter | PhatLooser | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | have not tried |
Status | new | Resolution | open | ||
Summary | 0007207: getPlayerFramerate client, and maybe even serverside | ||||
Description | Of course, the first thing people will be crying is "SCRIPT IT YOUSELF N00b YOU NO GHOOT SCIRPTER!!!!!!" Well, NO. Thats not the issue. So, the suggestion is to have a "getPlayerFramerate()" which just shows the current FPS client and maybe serverside, a function which is script-independent and can be used everywhere without wasting time each Frame just to find out 20 times in 20 different scripts and within 20 shaders what your current framerate is. Just for the lulz: If GTA doesn't measure the framerate (directly or indirectly), how can it be there is a framelimiter? | ||||
Tags | No tags attached. | ||||