View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006786||Multi Theft Auto : San Andreas||Client||public||2012-01-08 15:37||2012-09-26 14:10|
|Target Version||1.3.2||Fixed in Version||1.3.2|
|Summary||0006786: setFarClipDistance messes with water drawing|
Seems like a far clip distance above 4000 has an unwanted effect on water. If you look away from land then the water visually disappears. However, it comes back if you look at the city again. Not sure if this is a pattern but that's how I reproduced it.
It sucks because it always happens in maps that are built away from San Andreas
I made two pictures showing how simply rotation the camera toggles the bug
|Steps To Reproduce|
|Tags||No tags attached.|
Does this still happen?
clientside: setFarClipDistance(4000) , setFogDistance(1000), for reproducing you do not need fog distance.
Tested with 1.3.1-9.04707.0
Works up to 9000 now