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IDProjectCategoryView StatusLast Update
0006418Multi Theft Auto : San AndreasClientpublic2013-01-05 15:50
ReporterBinSlayer Assigned ToTalidan  
Status resolvedResolutionfixed 
Target Version1.3.2Fixed in Version1.3.2 
Summary0006418: onClientPlayerVoiceStop doesn't always work

So apparently onClientPlayerVoiceStop isn't always fired when a player stops voice chatting. It always works when the source of the event is streamed in to the local player but it won't work otherwise. I tested it a couple of times and it's indeed related to streaming out.
What is most obvious way to notice this is that when it occurs, player's voice icon will never go away.

Steps To Reproduce
  1. Get someone to test it with
  2. Have him hold Z while he's streamed in your game
  3. Go away from him (while he's still holding Z)
  4. After you're away, he should stop holding it.
  5. Go back to him and his voice icon is still visible i.e the event wasn't fired apparently
TagsNo tags attached.


child of 0007168 closed New issues Voice issues 



2012-07-07 22:29

viewer   ~~0016993

Yeah. Happens very often on our server.

But I haven't tested with a custom script. Only the official resource

Maybe there is a script mistake in the official Voice Chat resource?

Or maybe as you said is a problem with the event.


2012-10-25 00:21

viewer   ~~0017818

Happens on my server too.
I have made some tests and it seems that onPlayerVoiceStop (server-side) works fine but onClientPlayerVoiceStop (client-side) doesn't work sometimes for remote players. It has nothing to do with standard voice resource.
Please fix it.


2013-01-01 16:34

updater   ~~0017937

Issue History

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