View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0006253||Multi Theft Auto : San Andreas||Server||public||2011-07-11 10:14||2013-03-06 10:51|
|OS||Windows 7||OS Version||Windows NT. 6.1|
|Target Version||1.3.2||Fixed in Version||1.3.2|
|Summary||0006253: Projectile weapon ammo (slot 8) is not synchronized correctly|
I noticed that the server side versions of the functions getPedAmmoInClip() and getPedTotalAmmo() return value 1 for slot 8 (projectile weapons), if there is actually no (0) ammo.
The whole thing can be extremely annoying, since I just cannot reliably check, how much ammo the player still has in that slot, when working server side.
I would very much appreciate seeing this getting fixed very soon (with 1.1?), thank you. :)
|Steps To Reproduce|
Look at the screenshot to see the difference between the server- and client-side print outs.
|Tags||No tags attached.|
Had exact same problem with my weapon saving had to write a hack to ignore grenades/molotovs/satchels/teargas with 1 ammo else players would always spawn with 1 ammo when leaving with 0.