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IDProjectCategoryView StatusLast Update
0005982Multi Theft Auto : San AndreasSynchronizationpublic2011-11-25 22:24
ReporterSimbadDeZeeman Assigned ToCazomino05  
Status resolvedResolutionfixed 
Product Version1.0.4 
Target Version1.2Fixed in Version1.2 
Summary0005982: Add option to disable/enable very close range extreme damage

many players insult other players for cheating because when they get killed very close by a tec9, uzi, AK, M4, pistol they die very quickly (takes only 2 bullets most of the time)

Its very confusing that players don't know that when you are very near to someone you can kill them very quick. Also it doesn't make the deathmatch fights very nice.

So i'm requesting a function or maybe add to setGlitchEnabled or whatever to disable or enable this feature/bug.

TagsNo tags attached.


child of 0003344 closed New Feature Requests Requested features tracker 



2011-03-12 17:38

viewer   ~~0013073

Perhaps adding a custom config file in which you could mod the damage of each weapon at various ranges?


2011-03-15 06:11

administrator   ~~0013087

Does this behavior occur in GTASA single player


2011-03-15 06:12

administrator   ~~0013088

Does this behavior occur in GTASA single player


2011-06-07 03:53

viewer   ~~0013605

It happens to peds only, no ped can kill CJ in two shots, even when they are very close to him. Just start single player, hit a cop and get very close to him, you'll never die in two shots. However, works if it is CJ shooting the peds. There should be an option, just like head shots, let the server owner decide if they want this feature, just an opinion, though.


2011-06-07 04:56

viewer   ~~0013608

is more damage loss related to weapon skills? i think it must be checked too


2011-10-30 02:23

reporter   ~~0015160

It can be easily scripted.


2011-11-08 14:09

reporter   ~~0015195

it's nothing to do with weapon skills. even with minus damage the ped still dies at close range.


2011-11-25 22:24

updater   ~~0015278

Issue automatically marked as fixed by mantisbot ( Fixed in )

Issue History

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