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IDProjectCategoryView StatusLast Update
0002593Multi Theft Auto : San AndreasScriptingpublic2007-10-27 16:02
ReporterLucif3rAssigned ToJax 
PrioritynormalSeverityminorReproducibilityalways
Status resolvedResolutionfixed 
Product Versionblue_sa.r2.a12 
Target VersionFixed in Versionmtasadm_v1.0-dp1 
Summary0002593: killing a player (killPlayer()) with armor needs to be triggered twice (and another bug)
Description

as summary says... Using killPlayer() on a player with armor (setPlayerArmor()) needs to be triggered twice.

code i use:
addEventHandler ("onPlayerDamage", getRootElement(), function (attacker, weapon, bodypart, loss )
if bodypart == 9 then
killPlayer(source)
end
end )

and on the client i output a message telling that person that he's got shot in the head, so im 110% sure the bullets actually hit the head.
Also, it works everytime on the first hit in the head on players without armor.

Also (again), when the player with armor eventually dies and respawns without armor, it happens quite often he respawns without any health at all, forcing him to respawn yet another time.

TagsNo tags attached.

Relationships

related to 0002612 resolvedccw Spawning a player within the ground may damage the player a tiny bit on spawn, with false damage information. 

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