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IDProjectCategoryView StatusLast Update
0001977Multi Theft Auto : San AndreasScriptingpublic2007-04-23 05:49
ReporterSolideAssigned ToJax 
PrioritynormalSeveritymajorReproducibilityalways
Status resolvedResolutionfixed 
Product Versionblue_sa.r2.a12 
Target VersionFixed in Versionmtasadm_v1.0-dp1 
Summary0001977: Gravity unsyncs on client relaunched
Description

As above. Reconnection doesn't unsync it, as the client remembers the last gravity server had, but if you restart your client, gravity is not synced for you. This was tested with resource "broph".

TagsNo tags attached.

Activities

slothman

2007-04-20 22:06

updater   ~~0004412

are you talking about the player's gravity, the global gravity, or both? in what way are they unsynced?

Solide

2007-04-21 01:43

reporter   ~~0004413

Sorry, it's unsynced for the restarting player, the gravity returns to normal for him.

slothman

2007-04-21 01:54

updater   ~~0004414

sounds more like the scripts fault. player gravity is set individually by the script, it probably needs an "onplayerjoin" part

Jax

2007-04-23 05:49

administrator   ~~0004416

What slothman said.

Issue History

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