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Multi Theft Auto : San Andreas - Roadmap

Multi Theft Auto : San Andreas - 1.5.4 (Scheduled For Release 2017-02-20) View Issues ]
=========================================================================
72%
- 0009454: [Server] onPlayerWeaponFire: "hitElement" argument is unreliable - confirmed.
- 0009550: [GUI / Menus / Console] (Main Menu) Last entries from the "About" window loop back to the beginning too abruptly (ccw) - assigned.
- 0009507: [Client] OOP getVehicleComponentRotation (and related functions) should return/accept vectors (qaisjp) - assigned.
- 0009487: [Scripting] ped:getBonePosition(...) returns numbers instead of Vec3 (qaisjp) - assigned.
- 0009484: [Server] banPlayer no longer takes the console element for responsiblePlayer (qaisjp) - assigned.
- 0009520: [Server] SQLite or MySQL make the server freeze if the connection is lost (ccw) - resolved.
- 0009519: [Server] Authserial outputs some messages two times (ccw) - resolved.
- 0009477: [Weapons] Goggles stay after player is killed (arranTuna) - resolved.
- 0009508: [Client] FormatException is returned from fileGetPath() for files residing in another resource (qaisjp) - resolved.
- 0009500: [Scripting] attachElements doesn't work for camera in non-zero dimensions (ccw) - resolved.
- 0009491: [Server] Unhelpful debug "ERROR: not enough memory" (ccw) - resolved.
- 0009497: [Client] Ped weapon dissappears after stream out (ccw) - resolved.
- 0009479: [GUI] [German UI] Improved main menu font (einheit-101) - resolved.
- 0009452: [Client] playSound3D wrong encoding of soundURL (ccw) - resolved.
- 0009464: [Server] Server logs cannot be read while the server is running (ccw) - resolved.
- 0009459: [Client] [Tweak] Increase default-set max streaming memory (ccw) - resolved.
- 0009449: [Client] engineReplaceModel in 1.5.3-release-10721 crashes the client (Jusonex) - resolved.
- 0009077: [General] load(...) hangs the server and client (sbx320) - resolved.

13 of 18 issue(s) resolved. Progress (72%).

Multi Theft Auto : San Andreas - 1.6 (Scheduled For Release 2018-12-01) View Issues ]
=======================================================================
17%
- 0004921: [Synchronization] Improve ped synchronization - new.
 - 0004896: [Client] Ped vehicles are not jackable - confirmed.
- 0009317: [General] Replace libspeex with libopus - new.
- 0005015: [Server] [Request] Compress the sending of resources to the client. - new.
- 0009323: Replace tinyxml with tinyxml2 - new.
- 0004580: [Scripting] fadeCamera to fade in slowly causes inablity to move camera up and down - new.
- 0009229: [Client] Add horizontal aim sensitivity - new.
- 0003701: [Scripting] Request: Server-side getPedAnimation() - new.
- 0008832: [Scripting] Refactor CLuaArgument(s) - new.
 - 0006830: [Scripting] CLuaArguments doesn't support coroutines - confirmed.
 - 0008591: [Scripting] Vectors and matrices cannot be passed via events - confirmed.
 - 0006303: [General] Merge server and client lua files - closed.
- 0009121: [Server] Need ideas about default order of servers in the server browser - new.
- 0004074: [GUI / Menus / Console] Improve chatbox - new.
- 0008790: [Synchronization] Using setElementHealth on a dead ped makes it invincible - new.
- 0004967: [Scripting] [Request] Bool to createMarker lua and marker xml for 'snap-to-ground' - new.
- 0004302: [Maps] [Request] col library support - new.
- 0007622: [Synchronization] Refactor entityaddpacket to reduce redundant data sent for elements that do not require it - new.
- 0006529: [Scripting] hedit Swinging_Chassis handling flag does nothing. - new.
- 0008578: [Client] getCameraMatrix() lags on onClientPreRender when cameraTarget is localPlayer - new.
- 0004249: [Vehicles] Hydra flares have no effect on missiles. - new.
- 0008216: [Client] Private files & MTA client configuration - new.
- 0006089: [General] Make the object streamer give a higher weight to the objects that are in the screen - new.
- 0006334: [Client] Improve the server browser - new.
 - 0006335: [Client] Add tags to the server browser as a replacement for server name search - new.
 - 0006336: [Client] [Request] Suggest players to add the server they played on to favourites - new.
 - 0006338: [Client] [Request] A blacklist in the serverbrowser - new.
 - 0006337: [Client] [Request] Implement server rating - new.
- 0006591: [Scripting] Document CRopeSA - new.
- 0005760: [Synchronization] [Handling] Fix bandwidth usage - new.
- 0005826: [Server] Enqueue element creation RPCs for the end of the pulse, and cancel element RPCs meanwhile. - new.
- 0006792: [Synchronization] Fix projectiles - new.
- 0007779: [General] Resource file 'cache' option has problems - new.
- 0001452: [General] Add support for pointed blips - new.
- 0004482: [GUI / Menus / Console] Show chatbox when in chatbox tab in the settings menu - new.
- 0004603: [Vehicles] Standing while entering as a passenger to skimmer - new.
- 0004319: [Vehicles] Driver lying on the ground when being jacked from passenger door and space pressed - new.
- 0004882: [Server] Restructure server paths - new.
- 0003801: [General] Heat seaker target icon stays on screen - new.
- 0001363: [Vehicles] Allow players to get sucked through Combine Harvesters - new.
- 0005840: [Synchronization] ped position not synced to server after falling through the ground - new.
 - 0006287: [General] Sync distance of unoccupied vehicles and peds should match stream distance - confirmed.
- 0005634: [Server] ASE references in server files should be game-monitor - new.
- 0005300: [GUI] Texture Cache for dxDrawImage isn't removed when the resource stops - new.
- 0005095: [Scripting] [Request]Add slippery Objects/Vehicles bug to setGlitchEnabled - new.
- 0004922: [Client] Fix alt+tab Direct3D stability issues - new.
 - 0003055: [GUI / Menus / Console] Crash oddity after d3d Invalidate/Restore sequence (after initializing/splash screen) - acknowledged.
- 0005151: [Server] Allow manual build of client file directory - new.
- 0003423: [General] Explodable objects created clientside harm remote player when exploded - new.
- 0003451: [General] Player attempting to enter any car door of towed car makes car disappear/desync and player desyncs partially or fully - new.
- 0006513: [General] Replacing Wheels on cars is iffy. - new.
- 0004529: [Synchronization] Plane rudder is not synced - new.
- 0006003: [Synchronization] Some mess when jacking a player - new.
- 0003966: [Synchronization] Keysync synchronisation is not implemented for Mouse Input. - new.
- 0006169: [Synchronization] Make lightweight and vehicle resync packets sync the trailer chain - new.
- 0006094: [Client] Add support for other types of vehicle handling - new.
- 0006016: [GUI] Can't bring to front gui elements with AlwaysOnTop setting - new.
- 0006007: [GUI] Remove the dud space in the first grid list column - new.
- 0006867: [Scripting] Run col shape hit detection on element creation - new.
- 0003865: [General] Replace (const) char* functions and members with safer C++ strings - new.
- 0006332: [Scripting] BASS issue container - new.
 - 0006326: [Client] [Request] Implement stream sharing - new.
- 0001539: [Weapons] Enable free-aim drivebies for boats and helicopters - new.
- 0003943: [GUI / Menus / Console] Add extra features to the Host Game dialog - new.
- 0004494: [GUI / Menus / Console] [Request]Know what resource(s) you're currently downloading from any server - new.
- 0003510: [Scripting] isElementOnScreen doesn't work for markers - new.
- 0003190: [Vehicles] Dummy misplacement on custom vehicles - feedback.
- 0006002: [Synchronization] Vehicles may desync - feedback.
- 0005885: [General] Can not switch keyboard layout without minimizing first - feedback.
- 0005856: [Client] Chinese letters on title bar - feedback.
- 0005737: [GUI / Menus / Console] VSync option in Video tab (izstas) - feedback.
- 0003406: [General] Streamed in marker elements cause 3D DX lines to dissappear - feedback.
- 0004948: [General] Keys stuck after alt-tabbing out of the game - feedback.
- 0007335: [Client] Chinese characters in chat stalls the game (ccw) - feedback.
- 0004873: [Scripting] collisions for custom object models do not stream back in if you leave the area and return - feedback.
- 0005115: [General] Handle 32-bit time wraparound by using global 64-bit time functions - feedback.
- 0004606: [Client] Driver desync when streaming in - feedback.
- 0003191: [GUI / Menus / Console] Jetpack thrusters causing graphical issues - feedback.
- 0004226: [Synchronization] Chainsaw sawing needs some extra check to work properly - feedback.
- 0005642: [Server] Server commands give no explanation or parameters when used - feedback.
- 0004327: [General] elements that are attached become unattached when they go off screen. - feedback.
- 0005630: [GUI / Menus / Console] Help command for ingame console is outdated - feedback.
- 0004653: [Vehicles] Dying in an exploding vehicle gives MTA the wrong death reason and weapon - feedback.
- 0004990: [General] dxDrawLine3D - rendering issues - acknowledged.
- 0009343: [Client] [Request] Create shaders from raw data. - acknowledged.
- 0007377: [General] setWeaponAmmo Confusion - acknowledged.
- 0008985: [Client] Add "aiming" to get/setCameraFieldOfView - acknowledged.
- 0004469: [Vehicles] player cannot be hurt while entering a vehicle - acknowledged.
- 0009086: [Scripting] cloneElement issues - acknowledged.
 - 0008696: [Scripting] Fix / disable cloneElement(...) - confirmed.
- 0005747: [Scripting] Request: get() client-side. - acknowledged.
- 0004166: [Vehicles] Engine Sounds of other Helicopters and planes missing unless you get in a Helicopter or plane. - acknowledged.
- 0003857: [Server] Provide a separate input line in the server console - acknowledged.
- 0004130: [Synchronization] Desync when running people over - acknowledged.
- 0005254: [Server] Does not work functions setResourceDefaultSetting and removeResourceDefaultSetting - acknowledged.
- 0006117: [Client] Event Request: onClientPlayerChat - acknowledged.
- 0004377: [Client] Some class constructors and destructors are too complex - acknowledged.
- 0002732: [Scripting] The position/rotation of attached objects aren't updated - acknowledged.
- 0005744: [Synchronization] Optimize bandwidth usage for lua rpc packets - acknowledged.
- 0003021: [Scripting] Increase projectile limit - acknowledged.
- 0003468: [General] Incorrect parameter parsing of setTimer, affecting modules - acknowledged.
- 0009332: [Vehicles] Setting the handling of modelid 502, 494, 503 (Hotring Racers) also sets the handling on all the other Hotring Racers - confirmed.
- 0009305: [Server] vehicle.trainPosition is only synced when it has an occupant - confirmed.
- 0007565: [Server] callRemote memory leaks - confirmed.
- 0002046: [Synchronization] No climbing anim - confirmed.
- 0002591: [Scripting] Checkpoint/arrow marker alpha can't be set - confirmed.
- 0003721: [Synchronization] Aborting a carjack knocks driver out of vehicle even though jacker never touched him - confirmed.
- 0004901: [Client] Peds attached to objects do not rotate in Z axis - confirmed.
- 0001655: [Vehicles] Trailers desync - confirmed.
- 0008326: [Server] Remote player fist/melee strafing is not properly synchronized - confirmed.
- 0004174: [Client] sprint button does not function when player is on an attached moving object - confirmed.
- 0008523: [Scripting] getVehicleNameFromModel does NOT return false if the provided model ID doesn`t exist (ccw) - confirmed.
- 0002679: [Vehicles] Driver can't exit a vehicle while a player is trying to jack it - confirmed.
- 0006440: [Client] Sometimes players will not take bullets or melee - confirmed.
- 0005521: [Client] Radio bug when you die and go to Spectate Mode (Cazomino05) - confirmed.
- 0006498: [Client] User track player songs cannot be skipped. (Cazomino05) - confirmed.
- 0003994: [Client] Radio titles do not always show. (Cazomino05) - confirmed.
- 0004212: [Client] Radio music skipping when browsing between different channels (Cazomino05) - confirmed.
- 0001710: [Vehicles] Radio turns on/off when remote player enter/exit other vehicles (Cazomino05) - confirmed.
- 0002820: [Vehicles] Various bugs when driving trains - confirmed.
- 0004246: [Client] Vehicle entry bug in skimmer/seasparrow/leviathon etc - confirmed.
- 0004403: [Scripting] Minimap blip ordering screws up with certain IDs - confirmed.
- 0004925: [Client] Friendly fire does not prevent the player from burning - confirmed.
- 0004185: [Server] Door States 1 and 3 need a “love tap” or should make the door unclosable - confirmed.
- 0004258: [Scripting] setCameraTarget should work for peds too (and possibly vehicles) (mabako) - confirmed.
- 0002276: [General] Players glued to a vehicle can't switch weapons - confirmed.
- 0004104: [Vehicles] Changing vehicle to Vortex sets it to puff black smoke - confirmed.
- 0005930: [Client] Nitro particle isn't always synchronized - confirmed.
- 0002577: [Vehicles] 2 unoccupied planes will not collide - confirmed.
- 0001309: [General] Can only run forward bug - confirmed.
- 0002468: [General] Zooming with mouse_wheel needs to be disabled at game-level (and handled by MTA) - confirmed.
- 0005903: [Server] Server message "Resource is loaded, but has errors" is not helpful - confirmed.
- 0006069: [Client] Server queue doesn't connect when a slot opens - confirmed.
- 0003449: [Vehicles] Wasted vehicles near connecting spawn point blowing up - confirmed.
- 0003945: [Scripting] Can't change alpha of non-default blips - confirmed.
- 0007629: [Client] [Request] Something like getFetchRemoteStatus and cancelFetchRemote to client fetchRemote (Kenix) - assigned.
- 0004267: [Client] Remove setControlState and make setPedControlState work on localPlayer (qaisjp) - assigned.
- 0006617: [Server] Function to load lua modules (Talidan) - assigned.
- 0003923: [Synchronization] Satchel charges don't show if you don't see them get placed (sbx320) - assigned.
- 0004149: [General] requesting the ability to create custom train tracks (Cazomino05) - assigned.
- 0001681: [General] Teargas smoke invisible to someone who does not stay (or was not in) by deployment area (sbx320) - assigned.
- 0003163: [Scripting] Calling setTimer() with a coroutine in the arguments causes "attempt to call a nil value" error (Arc) - assigned.
 - 0006830: [Scripting] CLuaArguments doesn't support coroutines - confirmed.
- 0005781: [Scripting] Request: IK functions (ryden) - assigned.
- 0006093: [Scripting] Request: Speed parameter for setPedAnimation (ryden) - assigned.
- 0005228: [General] GNU gettext for Lua (Talidan) - assigned.
- 0005876: [Scripting] getKeyState will trigger on both shift, alt, or ctrl keys and not individually within each pair (kevuwk) - assigned.
- 0006092: [Scripting] Request: setCurrentBlurLevel function (ryden) - assigned.
- 0009476: [GUI] guiCreateMemo can't type some languages into memo boxes (ccw) - resolved.
- 0009494: [Client] Screenshot rendertarget stuck in memory (ccw) - resolved.
- 0005807: [Client] onClientVehicleStartEnter [Cancel Event] (Talidan) - resolved.
- 0009336: [Client] MTA sometimes fails at loading custom textures (ccw) - resolved.
- 0009339: [Scripting] attachElements() 1-frame lag when "a lot" of elements are attached (ccw) - resolved.
- 0009161: [General] Use proper build system (sbx320) - resolved.
- 0009102: [Client] setTrainPosition issues ( 1.6 ) (qaisjp) - resolved.
- 0009000: [General] Move CLuaFunctionDefinitions to CLua*Player*Defs (etc) (qaisjp) - resolved.
- 0009310: [Server] A connecting player can block a resource from starting (ccw) - resolved.
- 0008272: [Client] After killing ped with sniper, scope disappears (lopezloo) - resolved.
- 0008082: [Client] Custom weapons don't fully work with onClientPlayerDamage (lopezloo) - resolved.
- 0006622: [Server] water elements are dimensionless (Talidan) - resolved.
- 0008158: [Vehicles] setVehiclePlateText doesn't seem to change visual plate texture on most (if not all) motorcycles. (lopezloo) - resolved.
- 0009243: [Server] onElementStopSync doesn't triggered when player disconnects. (Talidan) - resolved.
- 0009007: [GUI] Formatting bug when adding rows to a sorted gridlist (Talidan) - resolved.
- 0009210: [Scripting] Pretty JSON (qaisjp) - resolved.
- 0009227: [Weapons] Fire Extinguisher (ID: 42) doesnt trigger onPedWasted (lopezloo) - resolved.
- 0009159: [Multi Theft Auto : San Andreas] Self created water becomes invisible in higher z-offsets (lopezloo) - resolved.
- 0009192: [Client] createProjectile with train models causes client crash (lopezloo) - resolved.
- 0009127: [Client] Stealth killing a clientside ped causes a crash (qaisjp) - resolved.
- 0009173: [CEF] onClientBrowserNavigate is triggered for <iframe> elements (mabako) - resolved.
- 0006270: [Scripting] Make lua clear loaded files when dereferenced (Jusonex) - resolved.
- 0000182: [General] Vehicle sirens/lights not flashing when on ground (qaisjp) - resolved.
- 0008714: [Synchronization] Vehicle door/component desync on vehicle stream-in/out (sbx320) - resolved.
- 0004425: [GUI / Menus / Console] Chatbox: nick autocompletion (qaisjp) - resolved.
- 0009059: [Scripting] [Request] flashMTAWindow (Jusonex) - resolved.
- 0009026: [Scripting] [Request] getTrainTrack(), setTrainTrack() (qaisjp) - resolved.
- 0004824: [Client] Bloodring Banger (ID: 504) enter/exit animation (sbx320) - resolved.
- 0004139: [General] Custom Blips - closed.
- 0004891: [Client] Fix marker limit to 64 - closed.

31 of 177 issue(s) resolved. Progress (17%).

Multi Theft Auto : San Andreas - 2.0 (Scheduled For Release 2025-07-01) View Issues ]
=======================================================================

Release date: N/A
Goal: Radical engine improvements


26%
- 0001247: [General] Implement packet/demo recorder - new.
- 0006347: [Maps] Add support for third party total conversion mods - new.
- 0004924: [Server] [Request]Sync fire - new.
- 0001278: [General] [Request] Scaled object collisions with setObjectScale - new.
- 0006737: [GUI / Menus / Console] Add background music to the main menu - new.
- 0003951: [Synchronization] Implement pure task synchronisation. - new.
- 0006195: [Client] Animal sync - feedback.
- 0005700: [General] Support IPv6 - acknowledged.
- 0003866: [General] Eliminate redundant code - acknowledged.
- 0003085: [General] Implement and use server-side physics - acknowledged.
- 0003314: [GUI / Menus / Console] Replace CEGUI with our own or a different GUI engine - confirmed.
- 0001381: [General] Sync cranes - closed.
- 0003684: [Security] Change serial hashing algorithm (ccw) - closed.
- 0005274: [GUI / Menus / Console] Re-enable 3D credits scene (x86) - closed.
- 0005294: [General] [Request] A brand new startup view - closed.

4 of 15 issue(s) resolved. Progress (26%).

Multi Theft Auto : San Andreas - No Target Version (Scheduled For Release 2025-10-21) View Issues ]
=====================================================================================

Ideas which do not require a target version i.e. things that are not important but with some work could make a release easily.
0%
- 0006571: [Client] Add opportunity to add new ids - new.
- 0006615: [Server] [Request] SQLite in memory databases - new.

0 of 2 issue(s) resolved. Progress (0%).

Multi Theft Auto : San Andreas - Confirmed Issues (Scheduled For Release 2026-01-09) View Issues ]
====================================================================================

Project version for confirmed issues to be moved over to a target version later.
0%
- 0007291: [Client] onClientFileDownloadComplete does not get called when CRC check was fine - feedback.
- 0009480: [Scripting] Memory leak when using Vector3 - confirmed.
- 0008749: [Weapons] 'getWeaponIDFromName' returns random IDs. - confirmed.
- 0004504: [Client] Peds shooting incorrectly - confirmed.
- 0009139: [Client] engineSetModelLODDistance(20000,1000) causes client crash - confirmed.
- 0009506: [Scripting] onClientExplosion does not get triggered when a barrel explodes. - confirmed.
- 0009364: [Scripting] testLineAgainstWater() does always collide with the default water level - confirmed.
- 0009372: [Client] GTA Radio plays in air - confirmed.
- 0009383: [Client] reloadPedWeapon doesn't work when the ped is aiming - confirmed.
- 0009495: [General] Can't make ped crouch - confirmed.
- 0009496: [Client] Client 'isPedDead' returns 'false' when not yet spawned - confirmed.
- 0008753: [Scripting] Destroying a projectile with bindKey results in crash - confirmed.
- 0009492: [Server] getElementHealth sometimes returns incorrect values for players - confirmed.
- 0006114: [Client] After you abort entering a vehicle with a ped driver, you cannot enter other vehicles - confirmed.
- 0005335: [Client] onClientPlayerStuntFinish's stuntDistance always returns 0 - confirmed.
- 0008012: Many collisionless objects - no way to fix - confirmed.
- 0006125: [Client] Can't swim fast on high FPS - confirmed.
- 0009293: [Client] setObjectBreakable isn't reliable - confirmed.
- 0005778: [Client] Some objects don't like being rotated - confirmed.
- 0004014: [General] Skin 112's head is deformed when holding a rocket launcher - confirmed.
- 0006639: [Client] Flame Thrower Ammo Multiples By Ten - confirmed.
- 0008908: [Client] setRadioChannel doesn't work when outside a vehicle - confirmed.
- 0008827: [Scripting] Texture bug with setJetpackWeaponEnabled - confirmed.
- 0004325: [Client] setPedLookAt does not work for remote players - confirmed.
- 0009166: [Client] Console displays an error message when pressing the key of a disabled MTA control - confirmed.
- 0009165: [Client] Enabling a control whilst the control is held down will trigger the control - confirmed.
- 0008550: [Scripting] "maxVelocity" handling flag does not affect reverse gear - confirmed.
- 0007657: [Client] Can't delete dyn. objects like rocks or desert trees - confirmed.
- 0009177: [Client] Animation settings won't get updated if the block and anim are the same - confirmed.
- 0009176: [Scripting] setPedAnimation isn't synced properly on server side - confirmed.
- 0008448: [Client] GTA's driveby speech played on driveby, with grove skins - confirmed.
- 0008193: [Server] Function cloneElement don't clone colshape - confirmed.
- 0007968: [General] getWeaponNameFromID() returns duplicate ID's for 10/11 and 12/13 - confirmed.
- 0009069: [Client] unbind wheel (zoom in/out) - confirmed.
- 0008055: [Client] Attached to bone element slides when ped is aiming with ak/m4 - confirmed.
- 0007025: [Client] Clientside cylinder marker has a 2D colshape instead of 3D - confirmed.
- 0009024: [Client] createLight has no more effect to player, if player explodes in a vehicle - confirmed.
- 0008562: [Vehicles] getVehicleCurrentGear() returns gear 1 while driving very slow backwards - confirmed.
- 0008573: [Synchronization] Holding aim control before taking weapon will cause desync. - confirmed.
- 0005624: [Server] Event onMarkerHit is not triggered, if marker is in interior world - confirmed.
- 0004300: [Client] Constant chainsawing does not take effect on some vehicles - confirmed.
- 0008348: [Client] fadeCamera can cause camera position change - confirmed.
- 0008397: [Client] bindKey, onClientKey doesn't work with F8 - confirmed.
- 0008570: [Weapons] getPedTargetEnd not returning correct values when doing drive-by - confirmed.
- 0008619: [GUI] Last line is behind scrollbar in memo GUI - confirmed.
- 0005204: [Server] server-sided getWeather after setWeatherBlended will always return 2 weathers - confirmed.
- 0006469: [Server] Falling into water while attempting to enter a vehicle problem - confirmed.
- 0007679: [Vehicles] OnVehicleDamage doesn't trigger for crashes that knock the player off a bike - confirmed.
- 0007855: [Server] Network trouble when calling warpPedIntoVehicle on resourceStart - confirmed.
- 0007951: [Client] Monster brightness is bugged - confirmed.
- 0006488: [Client] Unable to take screenshot when not connected to server - confirmed.
- 0007470: [Client] onClientVehicleCollision doesn't trigger when world objects are broken - confirmed.
- 0007719: [Server] getPedTotalAmmo() & getPedAmmoInClip() gets crazy after setWeaponAmmo() - confirmed.
- 0004194: [Client] Rotors of all helicopters are no longer affected by element alpha - confirmed.
- 0004291: [Client] Cannot move sideways while aiming when FPS limit is higher than 48. - confirmed.
- 0004483: [Client] Target can't be retrieved using getPedTarget() but can be hit with sniper - confirmed.
- 0004781: [Client] Zoom in and Zoom out key bindings are opposite for the effects that they're meant to do - confirmed.
- 0005602: [Server] giveWeapon setAsCurrent in onPlayerSpawn doesn't work - confirmed.
- 0005797: [Client] Download Progress. - confirmed.
- 0008569: [Client] Sound of the effect is not updated after position change - confirmed.
- 0008049: [Scripting] setGravity(0) is buggy - confirmed.
- 0004277: [Client] Sirens start sounding when towing a vehicle with sirens activated - confirmed.
- 0008359: [Weapons] Sometimes a weapon won't be reloaded when the clip is empty - confirmed.
- 0007769: [Client] Disable collisions between ped and player still allows you to punch them - confirmed.
- 0006992: [Client] Markers attached to bikes don't follow the bike leaning - confirmed.
- 0008628: [Client] Interior changing still plays water sounds - confirmed.
- 0006687: [Client] Binds on special_control_* don't work - confirmed.
- 0005067: [Client] setCameraMatrix effect wears off after deletion of local player vehicle - confirmed.
- 0004892: [Client] Water Elements Are Unable To Change Interiors - confirmed.
- 0008637: [Weapons] Setting weapon slot to 0 when reloading makes clip ammo stick at 0 - confirmed.
- 0005623: [Client] Objects with alpha below 141 are invisible - confirmed.
- 0004658: [Client] Player falls from his bike when its teleported by setElementPosition - confirmed.
- 0008546: [Client] Car door desync (open state) - confirmed.
- 0008663: [Scripting] setVehicleVariant turns on the engine, getVehicleEngineState still returns false - confirmed.
- 0008650: [Scripting] teaDecode cannot handle binary data - confirmed.
- 0008644: [Client] No engine sound after warping to car from train - confirmed.
- 0007744: [Client] onClientPedChoke is never triggered - confirmed.
- 0004735: [Client] setWaterLevel bug. - confirmed.
- 0008487: [Server] setElementVisibleTo doesnt works correctly in some case - confirmed.
- 0007356: [Client] isPlayerHudComponentVisible only for showPlayerHudComponent - confirmed.
- 0006196: [Client] Some car windows won't break - confirmed.
- 0008669: [Client] Crash in MTA main menu - confirmed.
- 0008336: [Server] SQL crash the server. - confirmed.
- 0007819: [Client] Crash when change styles - confirmed.
- 0007421: [Client] setVehicleComponentRotation has no effect for some vehicle nodes - confirmed.
- 0007354: [Client] Installer does not check if installation directory exists - confirmed.
- 0005266: [Client] "ring"-markers' position is changed on modification - confirmed.
- 0003935: [Server] Certain garage ID's do not close - confirmed.
- 0008626: [General] Camera desync and collisionless world - confirmed.
- 0008630: [Client] Weird camera/ped interior collisions - confirmed.
- 0007056: [Client] Certain foliage cannot be removed without removing the ground - confirmed.
- 0006098: [Server] If a marker was attached to another element, onMarkerHit won't be triggered - confirmed.
- 0004596: [Server] Serverside peds don't have their animations synced to joining / streaming in players - confirmed.
- 0004008: [Server] Can't use give[Ped]Weapon directly after createPed - confirmed.
- 0006105: [Client] Impossible to stop helicopter rotor if it has a driver - confirmed.
- 0007454: [Server] setModelHandling doesn't work with already created vehicles - confirmed.
- 0007161: [Client] Players in climbing state do not catch on fire from nearby fires - confirmed.
- 0007542: [Client] Water functions in general do not work outside the -3000 -3000 3000 3000 bounds - confirmed.
- 0008423: [Client] onClientPlayerDamage doesn't trigger when shot doing driveby - confirmed.
- 0007263: [Client] player on bikes receives no bullet damage when driveby - confirmed.
- 0008114: [Client] Chatbox spam by weird characters. - confirmed.
- 0008119: [Client] You can enter a vehicle as passenger through walls - confirmed.
- 0008160: [Resources] Deprecated function checker doesn't distinguish between MTA and script functions - confirmed.
- 0008288: [Client] Players being able to run with scope opened - confirmed.
- 0008334: [Client] Zone name appears for a moment when joining the server. - confirmed.
- 0008412: [Client] Driveby animation bug for bike passenger - confirmed.
- 0008951: [General] Jetpack removed when Ped/Player frozen and then it can't change weapon - confirmed.
- 0008105: [Client] Fractional health not fully synced with GTA SA HUD - confirmed.
- 0008930: [Client] RadarArea Element with very large size is not visible on the mini map - confirmed.
- 0008746: [Client] Arrow keys are unreliable in server browser - confirmed.
- 0007734: [Scripting] Controller axis support for getAnalogControlState - confirmed.
- 0008087: [Client] Building DFF replacement doesn't work when close to object - confirmed.
- 0008083: [Client] It is impossible to die from motorcycle crashes - confirmed.
- 0008576: [Server] Object rotation is wrong after moveObject serverside - confirmed.
- 0007880: [Client] isVehicleOnGround always returns false for Monsters - confirmed.
- 0006233: [Client] Network trouble caused by an object blocking player vehicle entry - confirmed.
- 0007167: [Client] DX render order affected by nitrous, jetpack and fire - confirmed.
- 0007910: [Client] Servers browser: player list weird problem - confirmed.
- 0008501: [Server] ban without reason returns ' %s ' - confirmed.
- 0008773: [Client] Satchels get detached when skin is changed - confirmed.
- 0008944: [Client] [1.5] Disabling Aero Desktop doesn't work (ccw) - confirmed.
- 0007817: [Vehicles] onVehicleExplode triggers twice [server-side] - confirmed.
- 0008772: [Synchronization] getPedOccupiedVehicle desync on player death - confirmed.
- 0008926: [Scripting] setElementHealth causing any error you can imagine - confirmed.
- 0008473: [Client] Jetpack acts weird with health below 1 - confirmed.
- 0008118: [Scripting] Low LOD objects turn dark for a second when moving out of range - confirmed.
- 0005226: [Client] getCursorPosition() 3D Positions Return Inaccurate, But Nearby Positions - Also Negative WorldZ - confirmed.
- 0006750: [Client] isPedInVehicle(localPlayer) returns true, but getPedOccupiedVehicle(localPlayer) returns false. - confirmed.
- 0007261: [Client] Control state "fire" @ setPedControlState not working correctly - confirmed.
- 0008465: [Vehicles] Vehicles cloned with cloneElement() do not get the same handling - confirmed.
- 0008915: [Vehicles] Satchels don't make any damage to vehicle if there's a player attached to it - confirmed.
- 0008191: [Scripting] Frozen ped rotation goes wrong with latency reduction enabled - confirmed.
- 0008672: [Client] isVehicleOnGround returns false on some vehicles upside down - confirmed.
- 0008653: [Client] Setting steeringlock to 0 on bikes will mess up the game - confirmed.
- 0008265: [Client] onClientVehicleCollision doesn't trigger for planes, trains and boats - confirmed.
- 0008804: [Server] Changing player position when he/she has a jetpack will remove the jetpack and bug when skin is changed - confirmed.
- 0007422: [Client] onClientVehicleCollision doesnt trigger when hitting some frozen objects - confirmed.
- 0005038: [Client] Cars 'randomly' float - confirmed.
- 0008115: [Client] createObject(387, x, y, z) instant crash - confirmed.
- 0005614: [Client] The 'warning' icon sometimes won't dissapear - confirmed.
- 0007783: [Server] setControlstate is reset, when another player joins the server - confirmed.
- 0007789: [Client] Joining a server when starting local server causes crash - confirmed.
- 0008584: [Client] No way to reject game controls using bindKey - confirmed.
- 0005693: [Client] setWaterLevel causes clientcrash after some time - confirmed.
- 0008836: [Scripting] Disable shadows from attached Peds (attachElements - function) - confirmed.
- 0005534: [Server] Arrow markers disappear in ground - confirmed.
- 0007594: [Server] setCameraTarget on a player inside a vehicle with hydraulics bugs camera - confirmed.
- 0005113: [Client] setPedControlState doesn't work on the control "enter_exit" - confirmed.
- 0008378: [Scripting] isPedOnGround issues - confirmed.

0 of 149 issue(s) resolved. Progress (0%).

Multi Theft Auto : Editor - Roadmap

Multi Theft Auto : Editor - 2.0 (Scheduled For Release 2017-07-01) View Issues ]
==================================================================

Second major release of Map Editor.
78%
- 0005190: [Map Editor] [Request] Water areas in Editor - new.
- 0005243: [Map Editor] [Request] Custom object support in Map Editor - new.
- 0006267: [Map Editor] [Request] Support for Prefabs in Editor - new.
- 0004048: [Movement] [Request] Add a permissions system - new.
- 0004047: [General] Add multiple selections support - new.
- 0006394: [Map Editor] Map Editor: Unexplainable barrier occuring often - new.
- 0004107: [Map Editor] loading huge maps with editor takes forever - new.
- 0004763: [GUI] [Request]Make the Editor more keyboard friendly - new.
- 0004049: [General] Undo/redo are global instead of on a player basis - new.
- 0004380: [Map Editor] After chosing an Object from the "objects window" the object will not show up. - feedback.
- 0005944: [Map Editor] Issues when creating/copying checkpoints - confirmed.
- 0006471: [Map Editor] Stop editor_dump/editor_test from breaking open map - confirmed.
- 0008535: [Map Editor] Map Editor does not always increase object IDs after creation (arranTuna) - resolved.
- 0008494: [Map Editor] Map Editor does not apply object rotations defined in an .edf file (Jusonex) - resolved.
- 0008414: [Map Editor] [Request] Brown streak carriage in map editor (arranTuna) - resolved.
- 0007288: [Map Editor] Editor support for hardcoded fileCopy function (arranTuna) - resolved.
- 0007693: [Map Editor] Add object breakable option (sbx320) - resolved.
- 0007550: [Map Editor] Map Editor shouldn't overwrite script lines in meta.xml (arranTuna) - resolved.
- 0007425: [Map Editor] Make objects, created by editor, have LOD model preinstalled (arranTuna) - resolved.
- 0004767: [Map Editor] Race EDF - Can't enter pickup properties GUI (arranTuna) - resolved.
- 0007311: [Map Editor] Map editor doesn't load object properly but race gamemode does. (arranTuna) - resolved.
- 0007509: [Map Editor] Weapon model changes to 1337 after saving/loading some times (arranTuna) - resolved.
- 0007405: [Map Editor] Some settings aren't reset when you start a new map after working in another (arranTuna) - resolved.
- 0007275: [Map Editor] Gamemode Settings are not in Test When no Save Before Test (arranTuna) - resolved.
- 0007300: [Map Editor] Copying a scaled object resets the object scale back to 1 (arranTuna) - resolved.
- 0007277: [General] Add object collisions option (arranTuna) - resolved.
- 0006612: [Map Editor] cannot save data "Invert Mouse Look" (arranTuna) - resolved.
- 0007091: [Map Editor] Map settings change to default after map testing. (arranTuna) - resolved.
- 0006704: [Map Editor] Add a scale option for the map editor (arranTuna) - resolved.
- 0005791: [Map Editor] Placing peds (arranTuna) - resolved.
- 0006723: [General] RGB Color Picker For Vehicles (arranTuna) - resolved.
- 0006324: [Map Editor] duplicating race checkpoints in editor (ccw) - resolved.
- 0004059: [Map Editor] Make test mode only start for the player who pressed F5 or the test button. (arranTuna) - resolved.
- 0006292: [GUI] Progress indicator for loading procedures (arranTuna) - resolved.
- 0004381: [General] Can't change the position of an object any longer. (arranTuna) - resolved.
- 0004793: [Map Editor] You cannot select trains in the map editor (arranTuna) - resolved.
- 0005590: [Map Editor] map settings ignored in test mode (arranTuna) - resolved.
- 0006255: [Multi Theft Auto : Editor] Saving, loading, problems (arranTuna) - resolved.
- 0006090: [General] Cloned objects don't keep the doublesided attribute (arranTuna) - resolved.
- 0004855: [Map Editor] briefcaserace edf - player spawnpoint looks weird (arranTuna) - resolved.
- 0006073: [Map Editor] Create vehicle error (Talidan) - resolved.
- 0005643: [Map Editor] I can't open any map (arranTuna) - resolved.
- 0005246: [General] Race always ends on the first checkpoint when in testing mode (Flobu) - resolved.
- 0005406: [Map Editor] Error in MapEditor, Cant start edit mode anymore. - resolved.
- 0005398: [Map Editor] Mouse messed up on stopping test-mode while in a vehicle (Gamesnert) - resolved.
- 0005463: [Map Editor] Huge maps in the mapeditor don't load completely (Gamesnert) - resolved.
- 0005405: [Map Editor] Joining in the map editor sometimes spawns you in the wrong dimension (Gamesnert) - resolved.
- 0005478: [Map Editor] Slightly oversized patch for the map editor (Gamesnert) - resolved.
- 0005214: [General] Random bug causing Map Editor to delete huge ammounts of your objects in a map (ccw) - resolved.
- 0005237: [General] [EDITOR] Cloned EDF elements are always in interior 0 (Flobu) - resolved.
- 0005238: [EDF] [EDITOR] Client-side EDF scripts aren't loaded on join (Flobu) - resolved.
- 0004066: [General] Unloading an EDF definition while an element from that EDF is selected causes the editor to mess up - closed.
- 0006036: [GUI] Make tab move carriage to next field - closed.
- 0006353: [General] Figure out why sometimes maps don't save correctly - closed.
- 0005381: [Map Editor] Map Editor: Elements cannot be created without position and rotation data - closed.
- 0004337: [General] Add a auto save for the map editor - closed.
- 0004409: [Map Editor] object browser lockup - closed.

45 of 57 issue(s) resolved. Progress (78%).

Multi Theft Auto : Resources - Roadmap

Multi Theft Auto : Resources - 1.6 (Scheduled For Release 2016-07-18) View Issues ]
=====================================================================
0%
- 0009302: [Client] [race] No collisions for non player vehicles with ghostmode enabled. (ccw) - confirmed.

0 of 1 issue(s) resolved. Progress (0%).


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