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Pull requests: multitheftauto/mtasa-blue

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Pull requests list

dxGetTexturePixels fix bug Something isn't working
#24 by tederis was merged Dec 24, 2015 Loading… updated Dec 24, 2015
Extending the ColShape class with point checking functionality enhancement New feature or request
#195 by tederis was merged Jul 1, 2018 Loading… updated Sep 4, 2018 1.5.6
Ability to pass vectors and matrices to shaders enhancement New feature or request
#391 by tederis was merged Sep 19, 2018 Loading… updated Sep 20, 2018 1.5.7
Fix a typo in dxSetTexturePixels enhancement New feature or request
#1344 by tederis was merged Apr 3, 2020 Loading… updated Apr 24, 2020 1.5.8
Add element data subscription enhancement New feature or request
#1055 by tederis was merged Apr 1, 2020 Loading… updated Jun 21, 2020 1.5.8
Fix stack overflow when attaching elements in maps bug Something isn't working
#1663 by tederis was merged Sep 21, 2020 Loading… updated Sep 21, 2020 1.5.8
Function to override the color filtering values enhancement New feature or request
#1611 by tederis was merged Nov 8, 2020 Loading… updated Nov 8, 2020 1.5.9
Support for passing macros to a shader enhancement New feature or request
#1573 by tederis was merged Oct 20, 2020 Loading… updated Apr 15, 2021 1.5.9
An option to flip UV on material lines enhancement New feature or request
#2193 by tederis was merged Apr 23, 2021 Loading… updated Apr 27, 2021 1.5.9
Potential fix of #1613 bug Something isn't working
#2198 by tederis was merged Jun 11, 2021 Loading… updated Oct 2, 2021 1.5.9
Improve ped sync enhancement New feature or request stale Inactive for over 90 days, to be closed
#800 by tederis was closed Feb 7, 2022 Draft updated Feb 7, 2022 1.6.0
Quaternion extension enhancement New feature or request stale Inactive for over 90 days, to be closed
#1720 by tederis was closed Feb 7, 2022 Draft updated Feb 7, 2022
Consider only affected players for element data stats bug Something isn't working
#2620 by tederis was merged May 17, 2022 Loading… updated Aug 24, 2022 1.6.0
Improve CEF DX utilization & thread-safety fixes enhancement New feature or request
#2831 by tederis was merged Dec 15, 2022 Loading… updated Dec 15, 2022 1.6.0
SVG related fixes bug Something isn't working
#2832 by tederis was merged Dec 23, 2022 Loading… updated Dec 24, 2022 1.6.0
Hotfix for #2831(revert conditional variable) bug Something isn't working
#2844 by tederis was merged Dec 22, 2022 Loading… updated Dec 24, 2022 1.6.0
Possible crash fix for libcef(0x3705563) bug Something isn't working
#2849 by tederis was merged Dec 25, 2022 Loading… updated Dec 27, 2022 1.6.0
Fix #2386: Crash fix bug Something isn't working
#2940 by tederis was merged May 1, 2023 Loading… updated May 1, 2023 1.6.0
Remove unused CClientVehicle variables refactor
#2985 by tederis was merged May 1, 2023 Loading… updated May 1, 2023 1.6.0
Fix building removal bug Something isn't working feedback Further information is requested stale Inactive for over 90 days, to be closed
#2637 by tederis was closed May 3, 2023 Draft updated May 3, 2023
Fix #2973: dxSetShaderTransform can affect other shaders bug Something isn't working
#2974 by tederis was merged May 1, 2023 Loading… updated May 21, 2023 1.6.0
Entity cleanup refactor
#3030 by tederis was merged Jun 29, 2023 Loading… updated Jun 29, 2023
Fix CStreamingSA::GetUnusedStreamHandle bug Something isn't working
#3110 by tederis was merged Jul 9, 2023 Loading… updated Jul 9, 2023
IMG count extension enhancement New feature or request
#3111 by tederis was merged Jul 23, 2023 Loading… updated Jul 23, 2023
Add grain effect functions enhancement New feature or request
#2422 by tederis was merged Jul 25, 2023 Loading… updated Jul 25, 2023 1.6.1
ProTip! Updated in the last three days: updated:>2024-05-17.