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IDProjectCategoryView StatusLast Update
0008769New Feature Requests[All Projects] Generalpublic2017-06-18 20:56
ReporterKernellAssigned To 
PrioritynormalSeverityfeatureReproducibilityhave not tried
Status newResolutionopen 
Summary0008769: [Request] RenderColorTarget for shaders
Description

This feature will make it possible to define textures with a RenderColorTarget semantic to specify them for creation as render targets (render to texture with in HLSL).

TagsNo tags attached.

Activities

ccw

2015-03-29 06:07

administrator   ~~0023138

Test in https://buildinfo.mtasa.com/?Branch=master&Revision=7157

Resource to show what's what:
https://nightly.mtasa.com/files/shaders/shader_multi_rt_test.zip

arezu

2015-03-31 21:56

viewer   ~~0023151

@ccw
I tested that example resource and it doesn't work as intended. Instead the vehicle parts that the shader is applied to doesn't render and nothing is rendered to the render target.

ccw

2015-04-01 08:15

administrator   ~~0023152

What graphics card have you got?

arezu

2015-04-01 11:02

viewer   ~~0023153

nvidia geforce gtx 560

Kernell

2015-04-07 18:26

reporter   ~~0023200

@ccw
worked fine on my GeForce GT 740M, but have bugs: MTA Client crashed if texture not set via dxSetShaderValue

SDraw

2015-04-07 20:31

viewer   ~~0023201

Nvidia GeForce GT 640M, doesn't work

ccw

2015-04-07 20:41

administrator   ~~0023202

Can you show me a screenshot with a vehicle using the example resource?

ccw

2015-04-08 00:15

administrator   ~~0023203

There is a problem when Anti-aliasing is enabled

arezu

2015-04-08 14:33

viewer   ~~0023204

I turned off anti-alias and it works indeed.

Ren712

2015-04-08 18:16

viewer   ~~0023205

This will allow lots of things. What should be requirement for the graphics card to meet ? There should be dxGetStatus info on whether it is supported.

Issue History

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