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IDProjectCategoryView StatusLast Update
0008708New Feature Requests[All Projects] Generalpublic2017-06-18 20:56
ReporterSDrawAssigned To 
PrioritynormalSeverityfeatureReproducibilityalways
Status newResolutionopen 
Summary0008708: [Request] dxDrawMaterialLine3D: add arg to prevent influence of world diffuse color to material
Description

http://i.imgur.com/aHC8RQF.png
Texture is fully white, but in-game it's not.
It would be nice to have an argument in function to render material as it should be.

TagsNo tags attached.

Activities

SDraw

2015-01-08 21:17

viewer   ~~0022804

Sorry, made a mistake in project and category.

qaisjp

2015-01-08 21:21

administrator   ~~0022805

Fixed the category, I'm sure issues remain in "new issues" until the status is updated.

einheit-101

2015-01-08 23:11

reporter   ~~0022806

Stupid question, but did you set Alpha to 255 so the background won`t blend?

ccw

2015-01-09 00:39

administrator   ~~0022807

Tricky one to fix as GTA applies a tint to the whole screen after everything has been drawn.

Issue History

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