View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0007266 | New Feature Requests | [All Projects] General | public | 2012-08-23 03:03 | 2018-09-22 18:59 |
Reporter | DivX | Assigned To | |||
Priority | normal | Severity | feature | Reproducibility | N/A |
Status | feedback | Resolution | open | ||
Summary | 0007266: Possiblity to set weapon property on client. | ||||
Description | function to set the weapon stats on the client, now you can set only globally.\ | ||||
Tags | No tags attached. | ||||
Users sponsoring this issue | ||
Sponsors List |
Total Sponsorship = EUR 5 2013-03-19 13:08: lopezloo (EUR 5) |
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Why would you want desynchronized weapons? |
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I think he is talking about stuff like "ammo in clip". |
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Initially, client side scripting was implemented just for gui/visuals purposes and i can't see how that fits in. All your logic should be done server side. And as arranTuna mentioned, this would cause desync. |
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I think something like: |
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Could be useful for RP scripts. Possible to set weapons damage (0-100%) like in STALKER. |