View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
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0006125 | Multi Theft Auto : San Andreas | Client | public | 2011-05-26 22:29 | 2018-09-05 17:56 |
Reporter | DakiLLa | Assigned To | Saml1er | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Summary | 0006125: Can't swim fast on high FPS | ||||
Description | It seems that swimming speed is related to your FPS, but somehow, if you have a high FPS, you swim slower. It's almost impossible to swim with 100 FPS. | ||||
Steps To Reproduce | 1) Get as much high FPS, as you can (80-100). | ||||
Tags | No tags attached. | ||||
Users sponsoring this issue | ||
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Total Sponsorship = EUR 9 2017-03-24 06:21: nonamenoname (EUR 9) |
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this also happens in singleplayer |
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agree confirmed many years ago (: Possible fix is correcting player pos while he in water and have high FPS rate. But with high FPS we also can't move to sides while aiming. Another possible fix - limit FPS at least to 70. |
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I'm also having this problem, I can't dive either. |
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i have a lua fix, but hardcoded fix will be better |
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Can you post the script fix mx_master? |
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There is a bug which is about the same. |
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Also related: when playing on high FPS, the siren is quite hard to enable - the on/off "button" is a short press on the horn control, and the required length seems to be FPS-dependent instead of absolute. This is also a GTA bug. |
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There is several ways to have a physics engine in a computer game, and I suspect that GTA used the worst possible attempt to create one. I remember when the MTA team said that "they found a code which makes the game faster". This also is the reason why all my servers have a 60 FPS limit. |
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GTA default frame limiter is capped to 25 FPS |
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http://en.wikipedia.org/wiki/Hot_spot_(computer_science) |
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Fix: I have tested it, interesting. Works. |
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Servers could just make a little script which sets a client side FPS limit whenever you're in the water. |
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But if this fix would work and would be added into mta, then don't need to limit player fps when in water. |
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(I don't mean to bump this issue but it's the first Google result, and I want people to see this) I made this resource. It is exactly what arranTuna suggests: |
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fix water swim You still can't swim deep into water in Z coordinate |
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Fixed in https://github.com/multitheftauto/mtasa-blue/pull/379 |