View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005891||Multi Theft Auto : San Andreas||Scripting||public||2011-02-05 19:52||2012-01-24 19:44|
|Platform||Windows||OS||Windows 7||OS Version||Ultimate|
|Target Version||1.3||Fixed in Version||1.3|
|Summary||0005891: Several vehicles will not work with vehicle events and functions|
I have a silly script that spawns random vehicles to attack you and remove them when they explode. The following do not trigger onVehicleExplode but will exist in an exploded unusable state (they must be destroyed by explosion):
They also do not work with common vehicle functions like toggleVehicleRespawn and setVehicleRespawnDelay.
|Steps To Reproduce|
You can use the attached resource...
/c [id] to spam a certain vehicle
The script is already set to do toggleVehicleRespawn & setVehicleRespawnDelay along with onVehicleExplode
|Tags||No tags attached.|
Bicycles and toys can't explode, they have no explosives (fuel) inside. It's just my logic opinion.
Is "onVehicleDamage" working with these not explodable vehicles?
i don't think theres an "unusable" state for bicycles, you can enter them even if they are at 0 health and they don't start burning at 250 like other vehicles
Proving you wrong is as easy as starting a server (assuming play resource), walk around the house, blow up the two bikes with a buncha grenades, and try to use.
There may be something amiss here but there is currently an unusable state.
Issue automatically marked as fixed by mantisbot ( Fixed in http://code.google.com/p/mtasa-blue/source/detail?r=3686 )