View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005702||New issues||Client||public||2010-12-23 10:09||2017-05-26 16:19|
|Summary||0005702: Setting vehicle door state to 1 closes the door|
If the vehicle is streamed in and you set its door state to 1, that will have the same effect as setting the state to 0: the door doesn't open. In contrast, if you set vehicle door state to 3, it may look closed, but actually its rotation isn't fixed and gravity or movement of the vehicle can open it. The same should happen with door state 1, but it doesn't. getVehicleDoorState may return 0 or 1, but the actual state is the same.
|Steps To Reproduce|
Tested on 1.1 nightly builds 2117 and 2143
|Tags||No tags attached.|
Get into the vehicle to let it swing free. Currently, vehicle doors are only let to swing (in 1.1) when you are the driver of the vehicle. That door state means that it's broken enough to not be able to stay closed.
Close issue maybe?
I got into the vehicle and door still didn't swing free. What's the point of fixing door rotation if there's already state 0 for doing that?