View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005388||Multi Theft Auto : San Andreas||Scripting||public||2010-06-10 20:15||2011-03-28 13:11|
|Target Version||1.0.5||Fixed in Version||1.0.5|
|Summary||0005388: projectiles can exist forever|
if a scripted projectile is fired and continues off out of draw range, it will exist forever until the script is restarted.
eventualy this causes fps drop, and if it continues for too long eventualy you will be able to fire projectiles of anykind.
|Steps To Reproduce|
fire scripted projectiles out of draw range
i discovered this when i noticed my fps dropping after using scripted projectiles for a while.
so i did some testing and confirmed projectiles that hit nothing and go off out of range continue to exist long after they had been used.
i confirmed this by adding a delay timer to destroy the element and watched for errors.
if the projectile hit an element and blew up, my destroyElement function would fail to find the element.
|Tags||No tags attached.|