View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0005228||Multi Theft Auto : San Andreas||General||public||2010-03-05 07:46||2018-09-02 20:34|
|Target Version||Fixed in Version|
|Summary||0005228: GNU gettext for Lua|
I'm really looking forward too see the feature gettext in mta server and client side.
Gettext is a nice transelation system. With this it would be posible to transelate resources in every native language.
Yes it is posible to do it with xml and stuff. But it is nicer todo it with gettext, for example:
Yes, i know it is also posible to create a server side module for it, but then i ain't have the functions in the client side.
|Tags||No tags attached.|
|parent of||0008141||resolved||ccw||Multi Theft Auto : San Andreas||Hungarian MTA 1.4 client design, layouts bug|
|parent of||0008140||closed||New issues||Hungarian translation is not well coded|
|parent of||0008136||closed||New issues||Some graphical defects in L10n 1.4|
|parent of||0008156||resolved||ccw||Multi Theft Auto : San Andreas||GUI fail in Interface in german|
|has duplicate||0008134||closed||New issues||Add finished translations to client|
|related to||0008185||resolved||Talidan||Multi Theft Auto : San Andreas||[Request] Function to get player's localisation setting|
If you have the technical capability you could try submitting a patch to be implemented.
That is going to be very difficult. Since my c++ experience ain't that high. I'm going to make a module first, since that is maybe the best way to do it and learn how to.
We're actually implementing this internally now, more on that soon :)