View Issue Details
ID | Project | Category | View Status | Date Submitted | Last Update |
---|---|---|---|---|---|
0005227 | Multi Theft Auto : San Andreas | Scripting | public | 2010-03-04 11:43 | 2010-05-16 00:40 |
Reporter | kwksnd | Assigned To | ryden | ||
Priority | normal | Severity | minor | Reproducibility | always |
Status | resolved | Resolution | fixed | ||
Product Version | |||||
Target Version | 1.0.4 | Fixed in Version | 1.0.4 | ||
Summary | 0005227: onClientPlayerWeaponFire returns "nil" for hitElement on destroyable objects | ||||
Description | onClientPlayerWeaponFire returns "nil" for hitElement on some models i suspect its because these models are from interiors originaly | ||||
Steps To Reproduce | map some objects from these ids 1583 1588 3018 fire at the models to destroy them function ClientPlayerWeaponFired(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer(), ClientPlayerWeaponFired ) | ||||
Tags | No tags attached. | ||||
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I confirm this bug in 1.0.3. However, hitElement remains empty. |
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Fixed in r1629 ( http://code.google.com/p/mtasa-blue/source/detail?r=1629 ). |