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IDProjectCategoryView StatusLast Update
0004634New issuesClientpublic2018-09-27 21:54
ReporterCazomino05Assigned To 
PriorityhighSeveritymajorReproducibilitysometimes
Status closedResolutionsuspended 
Summary0004634: Players falling through the floor
Description

Players are sometimes falling through the floor (see Screenshots below)
local view:
http://cazomino05.com/fellthroughground/onground.PNG
remote view:
http://cazomino05.com/fellthroughground/underground.png

If you look at the chatbox in the local view you will notice that player 2 is 8 gta units below player 1
(player 1 is the remote view and player 2 is the local view)

The server side output is in onground.png which you will notice is the right position

Steps To Reproduce

I used tdma-nomansland to reproduce this:

Step 1)
start tdma
Step 2)
start tdma-nomansland
Step 3)
Join on client A
Step 4)
Join on client B
Step 5)
Reconnect on Client A
Step 6)
Go to the spawn of client B and he will be 8 or so units underground

TagsNo tags attached.

Relationships

related to 0005546 resolvedccw Multi Theft Auto : San Andreas Vehicle and ped Z position is sometimes out of sync 
child of 0003199 resolvedJax Multi Theft Auto : San Andreas onVehicleStartExit does not trigger if you're being jacked. 

Activities

ryden

2009-07-14 12:31

manager   ~~0009955

Last edited: 2009-07-14 18:09

This can be fixed using time-based interpolation.

If you do /showplayer theRemotePlayer you will notice the interpolator trying to move the player to the correct position, but GTA physics disallowing it.

Issue History

Date Modified Username Field Change