View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004578||Multi Theft Auto : San Andreas||Client||public||2009-07-02 13:40||2009-09-29 21:58|
|Target Version||1.0.1||Fixed in Version||1.0.1|
|Summary||0004578: Vehicle desync when shot with shotgun or pushed|
Vehicles are de-syncing when you shoot them with a shotgun (by which I mean the shotgun moves the vehicle) and then the syncer does not update the position.
Now the vehicles position should be desynced and therefore when you shoot at it the health won't update amongst other things:
When you enter the vehicle from the non-syncer client it will slide to that position
And when the vehicle is far enough away it will cause you to be unable to enter the vehicle and teleport it back to where the syncer thinks it is.
Also when you fire at the vehicle and the syncer player is behind it he takes damage because it doesn't know the vehicle is between
Another bug this causes is de-sync between explosion locations since the vehicle is at one point on one clients machine and another at the other clients machine which means the vehicle will explode in different places for each client
This isn't specific to golf carts either, it happens with any vehicle but most vehicles require you to hit it at certain angles
This also happens when a vehicle is pushed by the player
|Tags||No tags attached.|
pushing vehicles around can have the same effect, especially with light vehicles like the caddy