View Issue Details
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0004455||Multi Theft Auto : San Andreas||Client||public||2009-06-14 14:55||2012-07-17 14:24|
|Target Version||1.3.1||Fixed in Version||1.3.1|
|Summary||0004455: issues remain with custom model streaming/memory|
have been running custom model client scripts on my server for a while now testing a range of map models with varying ids.
col models can drop randomly for players, sometimes correlatively from a model; usually having the original collision for that id returning.
most of my custom models are in sections, so each can work differently, eg one section can drop its col, another can be fine.
|Tags||No tags attached.|
The texture issue has been fixed.
Posting here since this is the actual bug report where I should have posted in the first place, and not http://bugs.mtasa.com/view.php?id=6436
Might be best to release a nightly with debug stuff (if this is even possible) and next time it happens players can simply submit the debug log.
There is a way to reproduce: Custom objects with custom collisions which don't get unloaded when the map ends.