Multi Theft Auto : San Andreas - Roadmap
9 of 9 issue(s) resolved. Progress (100%). View Issues
0006792: [Synchronization] Fix projectiles 0008790: [Synchronization] Using setElementHealth on a dead ped makes it invincible 0001452: [General] Add support for pointed blips 0004921: [Synchronization] Improve ped synchronization 0004896: [Client] Ped vehicles are not jackable 0009317: [General] Replace libspeex with libopus 0005015: [Server] [Request] Compress the sending of resources to the client. 0009323: Replace tinyxml with tinyxml2 0004580: [Scripting] fadeCamera to fade in slowly causes inablity to move camera up and down 0009229: [Client] Add horizontal aim sensitivity 0003701: [Scripting] Request: Server-side getPedAnimation() 0008832: [Scripting] Refactor CLuaArgument(s) 0006830: [Scripting] CLuaArguments doesn't support coroutines 0008591: [Scripting] Vectors and matrices cannot be passed via events 0006303: [General]
6 of 149 issue(s) resolved. Progress (4%). View Issues
Release date: N/A
Goal: Radical engine improvements
Goal: Radical engine improvements
0001247: [General] Implement packet/demo recorder 0006347: [Maps] Add support for third party total conversion mods 0004924: [Server] [Request]Sync fire 0001278: [General] [Request] Scaled object collisions with setObjectScale 0006737: [GUI / Menus / Console] Add background music to the main menu 0003951: [Synchronization] Implement pure task synchronisation. 0006195: [Client] Animal sync 0005700: [General] Support IPv6 0003085: [General] Implement and use server-side physics 0003314: [GUI / Menus / Console] Replace CEGUI with our own or a different GUI engine 0001381: [General]
4 of 14 issue(s) resolved. Progress (28%). View Issues
Ideas which do not require a target version i.e. things that are not important but with some work could make a release easily.
0006571: [Client] Add opportunity to add new ids 0006615: [Server] [Request] SQLite in memory databases
0 of 2 issue(s) resolved. Progress (0%). View Issues
Project version for confirmed issues to be moved over to a target version later.
0005623: [Client] Objects with alpha below 141 are invisible 0006992: [Client] Markers attached to bikes don't follow the bike leaning 0009178: [Client] unbindKey not working properly 0009557: [Client] unbindKey unbinds all 0009662: [Synchronization] isPedDead() desyncs and returns false when setting an animation to the player onClientPlayerWasted 0009791: triggerServerEvent breaks with oop vector 0007371: [Server] Server side peds can often become invincible 0008193: [Server] Function cloneElement don't clone colshape 0006494: [Server] onVehicleExit doesn't trigger if only pulled out of vehicle 0008653: [Client] Setting steeringlock to 0 on bikes will mess up the game 0008915: [Vehicles] Satchels don't make any damage to vehicle if there's a player attached to it 0007719: [Server] getPedTotalAmmo() & getPedAmmoInClip() gets crazy after setWeaponAmmo() 0009033: [Scripting] setVehicleColor clientside directly after creation doesn't work 0006125: [Client] Can't swim fast on high FPS 0009480: [Scripting] Memory leak when using Vector3 0008749: [Weapons] 'getWeaponIDFromName' returns random IDs. 0004504: [Client] Peds shooting incorrectly 0009139: [Client] engineSetModelLODDistance(20000,1000) causes client crash 0009506: [Scripting] onClientExplosion does not get triggered when a barrel explodes. 0009364: [Scripting] testLineAgainstWater() does always collide with the default water level 0009372: [Client] GTA Radio plays in air 0009383: [Client] reloadPedWeapon doesn't work when the ped is aiming 0009495: [General] Can't make ped crouch 0009496: [Client] Client 'isPedDead' returns 'false' when not yet spawned 0008753: [Scripting] Destroying a projectile with bindKey results in crash 0009492: [Server] getElementHealth sometimes returns incorrect values for players 0006114: [Client] After you abort entering a vehicle with a ped driver, you cannot enter other vehicles 0005335: [Client] onClientPlayerStuntFinish's stuntDistance always returns 0 0009293: [Client] setObjectBreakable isn't reliable 0005778: [Client] Some objects don't like being rotated 0004014: [General] Skin 112's head is deformed when holding a rocket launcher 0006639: [Client] Flame Thrower Ammo Multiples By Ten 0008908: [Client] setRadioChannel doesn't work when outside a vehicle 0008827: [Scripting] Texture bug with setJetpackWeaponEnabled 0004325: [Client] setPedLookAt does not work for remote players 0009165: [Client] Enabling a control whilst the control is held down will trigger the control 0008550: [Scripting] "maxVelocity" handling flag does not affect reverse gear 0007657: [Client] Can't delete dyn. objects like rocks or desert trees 0009177: [Client] Animation settings won't get updated if the block and anim are the same 0009176: [Scripting] setPedAnimation isn't synced properly on server side 0008448: [Client] GTA's driveby speech played on driveby, with grove skins 0007968: [General] getWeaponNameFromID() returns duplicate ID's for 10/11 and 12/13 0009069: [Client] unbind wheel (zoom in/out) 0008055: [Client] Attached to bone element slides when ped is aiming with ak/m4 0007025: [Client] Clientside cylinder marker has a 2D colshape instead of 3D 0009024: [Client] createLight has no more effect to player, if player explodes in a vehicle 0008562: [Vehicles] getVehicleCurrentGear() returns gear 1 while driving very slow backwards 0008573: [Synchronization] Holding aim control before taking weapon will cause desync. 0005624: [Server] Event onMarkerHit is not triggered, if marker is in interior world 0004300: [Client] Constant chainsawing does not take effect on some vehicles 0008348: [Client] fadeCamera can cause camera position change 0008397: [Client] bindKey, onClientKey doesn't work with F8 0008570: [Weapons] getPedTargetEnd not returning correct values when doing drive-by 0008619: [GUI] Last line is behind scrollbar in memo GUI 0005204: [Server] server-sided getWeather after setWeatherBlended will always return 2 weathers 0006469: [Server] Falling into water while attempting to enter a vehicle problem 0007679: [Vehicles] OnVehicleDamage doesn't trigger for crashes that knock the player off a bike 0007855: [Server] Network trouble when calling warpPedIntoVehicle on resourceStart 0007951: [Client] Monster brightness is bugged 0006488: [Client] Unable to take screenshot when not connected to server 0007470: [Client] onClientVehicleCollision doesn't trigger when world objects are broken 0004194: [Client] Rotors of all helicopters are no longer affected by element alpha 0004291: [Client] Cannot move sideways while aiming when FPS limit is higher than 48. 0004483: [Client] Target can't be retrieved using getPedTarget() but can be hit with sniper 0004781: [Client] Zoom in and Zoom out key bindings are opposite for the effects that they're meant to do 0005602: [Server] giveWeapon setAsCurrent in onPlayerSpawn doesn't work 0005797: [Client] Download Progress. 0008049: [Scripting] setGravity(0) is buggy 0004277: [Client] Sirens start sounding when towing a vehicle with sirens activated 0008359: [Weapons] Sometimes a weapon won't be reloaded when the clip is empty 0007769: [Client] Disable collisions between ped and player still allows you to punch them 0008628: [Client] Interior changing still plays water sounds 0006687: [Client] Binds on specialcontrol* don't work 0005067: [Client] setCameraMatrix effect wears off after deletion of local player vehicle 0004892: [Client] Water Elements Are Unable To Change Interiors 0008637: [Weapons] Setting weapon slot to 0 when reloading makes clip ammo stick at 0 0004658: [Client] Player falls from his bike when its teleported by setElementPosition 0008663: [Scripting] setVehicleVariant turns on the engine, getVehicleEngineState still returns false 0008650: [Scripting] teaDecode cannot handle binary data 0008644: [Client] No engine sound after warping to car from train 0007744: [Client] onClientPedChoke is never triggered 0004735: [Client] setWaterLevel bug. 0008487: [Server] setElementVisibleTo doesnt works correctly in some case 0007356: [Client] isPlayerHudComponentVisible only for showPlayerHudComponent 0008669: [Client] Crash in MTA main menu 0008336: [Server] SQL crash the server. 0007819: [Client] Crash when change styles 0007421: [Client] setVehicleComponentRotation has no effect for some vehicle nodes 0007354: [Client] Installer does not check if installation directory exists 0005266: [Client] "ring"-markers' position is changed on modification 0003935: [Server] Certain garage ID's do not close 0008626: [General] Camera desync and collisionless world 0008630: [Client] Weird camera/ped interior collisions 0007056: [Client] Certain foliage cannot be removed without removing the ground 0006098: [Server] If a marker was attached to another element, onMarkerHit won't be triggered 0004596: [Server] Serverside peds don't have their animations synced to joining / streaming in players 0004008: [Server] Can't use give[Ped]Weapon directly after createPed 0006105: [Client] Impossible to stop helicopter rotor if it has a driver 0007454: [Server] setModelHandling doesn't work with already created vehicles 0007161: [Client] Players in climbing state do not catch on fire from nearby fires 0007542: [Client] Water functions in general do not work outside the -3000 -3000 3000 3000 bounds 0008423: [Client] onClientPlayerDamage doesn't trigger when shot doing driveby 0007263: [Client] player on bikes receives no bullet damage when driveby 0008114: [Client] Chatbox spam by weird characters. 0008119: [Client] You can enter a vehicle as passenger through walls 0008160: [Resources] Deprecated function checker doesn't distinguish between MTA and script functions 0008288: [Client] Players being able to run with scope opened 0008334: [Client] Zone name appears for a moment when joining the server. 0008412: [Client] Driveby animation bug for bike passenger 0008951: [General] Jetpack removed when Ped/Player frozen and then it can't change weapon 0008105: [Client] Fractional health not fully synced with GTA SA HUD 0008746: [Client] Arrow keys are unreliable in server browser 0007734: [Scripting] Controller axis support for getAnalogControlState 0008083: [Client] It is impossible to die from motorcycle crashes 0008087: [Client] Building DFF replacement doesn't work when close to object 0008576: [Server] Object rotation is wrong after moveObject serverside 0007880: [Client] isVehicleOnGround always returns false for Monsters 0006233: [Client] Network trouble caused by an object blocking player vehicle entry 0007167: [Client] DX render order affected by nitrous, jetpack and fire 0007910: [Client] Servers browser: player list weird problem 0008501: [Server] ban without reason returns ' %s ' 0008773: [Client] Satchels get detached when skin is changed 0008944: [Client] [1.5] Disabling Aero Desktop doesn't work (ccw) 0007817: [Vehicles] onVehicleExplode triggers twice [server-side] 0008772: [Synchronization] getPedOccupiedVehicle desync on player death 0008926: [Scripting] setElementHealth causing any error you can imagine 0008473: [Client] Jetpack acts weird with health below 1 0008118: [Scripting] Low LOD objects turn dark for a second when moving out of range 0005226: [Client] getCursorPosition() 3D Positions Return Inaccurate, But Nearby Positions - Also Negative WorldZ 0006750: [Client] isPedInVehicle(localPlayer) returns true, but getPedOccupiedVehicle(localPlayer) returns false. 0007261: [Client] Control state "fire" @ setPedControlState not working correctly 0008465: [Vehicles] Vehicles cloned with cloneElement() do not get the same handling 0008191: [Scripting] Frozen ped rotation goes wrong with latency reduction enabled 0008672: [Client] isVehicleOnGround returns false on some vehicles upside down 0008265: [Client] onClientVehicleCollision doesn't trigger for planes, trains and boats 0008804: [Server] Changing player position when he/she has a jetpack will remove the jetpack and bug when skin is changed 0007422: [Client] onClientVehicleCollision doesnt trigger when hitting some frozen objects 0005038: [Client] Cars 'randomly' float 0008115: [Client] createObject(387, x, y, z) instant crash 0005614: [Client] The 'warning' icon sometimes won't dissapear 0007783: [Server] setControlstate is reset, when another player joins the server 0007789: [Client] Joining a server when starting local server causes crash 0008584: [Client] No way to reject game controls using bindKey 0005693: [Client] setWaterLevel causes clientcrash after some time 0008836: [Scripting] Disable shadows from attached Peds (attachElements - function) 0005534: [Server] Arrow markers disappear in ground 0005113: [Client] setPedControlState doesn't work on the control "enter_exit" 0008378: [Scripting] isPedOnGround issues 0008546: [Client] Car door desync (open state) (lopezloo) 0009166: [Client]
2 of 151 issue(s) resolved. Progress (1%). View Issues
Multi Theft Auto : Editor - Roadmap
Second major release of Map Editor.
0005190: [Map Editor] [Request] Water areas in Editor 0005243: [Map Editor] [Request] Custom object support in Map Editor 0006267: [Map Editor] [Request] Support for Prefabs in Editor 0004048: [Movement] [Request] Add a permissions system 0004047: [General] Add multiple selections support 0006394: [Map Editor] Map Editor: Unexplainable barrier occuring often 0004107: [Map Editor] loading huge maps with editor takes forever 0004763: [GUI] [Request]Make the Editor more keyboard friendly 0004049: [General] Undo/redo are global instead of on a player basis 0004380: [Map Editor] After chosing an Object from the "objects window" the object will not show up. 0005944: [Map Editor] Issues when creating/copying checkpoints 0006471: [Map Editor] Stop editor_dump/editor_test from breaking open map 0008535: [Map Editor]
45 of 57 issue(s) resolved. Progress (78%). View Issues